Refactoring basic text rendering

This commit is contained in:
Dynamitos
2025-01-08 19:15:12 +01:00
parent eef78e8aa5
commit e487867f96
70 changed files with 608 additions and 1133 deletions
+10 -19
View File
@@ -3,40 +3,31 @@
#include "Asset/AssetRegistry.h"
#include "Asset/FontLoader.h"
#include "Graphics/Graphics.h"
#include "UI/System.h"
#include "Window/Window.h"
#include "UI/Element/Text.h"
using namespace Seele;
using namespace Seele::Editor;
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo)
: View(graphics, std::move(window), std::move(createInfo), "InspectorView")
//, renderGraph(RenderGraphBuilder::build(
// UIPass(graphics),
// TextPass(graphics)
//))
,
uiSystem(new UI::System()) {
// renderGraph.updateViewport(viewport);
uiSystem->updateViewport(viewport);
: View(graphics, window, createInfo, "InspectorView"), uiSystem(new UI::System(new UI::Text("Test"))) {
renderGraph.addPass(new UIPass(graphics, uiSystem));
renderGraph.setViewport(viewport);
renderGraph.createRenderPass();
}
InspectorView::~InspectorView() {}
void InspectorView::beginUpdate() {
// co_return;
}
void InspectorView::beginUpdate() {}
void InspectorView::update() {
// co_return;
}
void InspectorView::update() {}
void InspectorView::commitUpdate() {}
void InspectorView::prepareRender() {}
void InspectorView::render() {}
void InspectorView::render() { renderGraph.render(Component::Camera()); }
void InspectorView::applyArea(URect area) {}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier) {}
+5 -5
View File
@@ -1,10 +1,8 @@
#pragma once
#include "Graphics/RenderPass/RenderGraph.h"
#include "Graphics/RenderPass/TextPass.h"
#include "Graphics/RenderPass/UIPass.h"
#include "UI/Elements/Panel.h"
#include "Window/View.h"
#include "UI/System.h"
namespace Seele {
DECLARE_REF(Actor)
@@ -20,11 +18,13 @@ class InspectorView : public View {
virtual void prepareRender() override;
virtual void render() override;
void selectActor();
protected:
virtual void applyArea(URect area) override;
UI::PSystem uiSystem;
PActor selectedActor;
RenderGraph renderGraph;
Component::Camera cam;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;