Refactoring basic text rendering

This commit is contained in:
Dynamitos
2025-01-08 19:15:12 +01:00
parent eef78e8aa5
commit e487867f96
70 changed files with 608 additions and 1133 deletions
+10 -19
View File
@@ -3,40 +3,31 @@
#include "Asset/AssetRegistry.h"
#include "Asset/FontLoader.h"
#include "Graphics/Graphics.h"
#include "UI/System.h"
#include "Window/Window.h"
#include "UI/Element/Text.h"
using namespace Seele;
using namespace Seele::Editor;
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo)
: View(graphics, std::move(window), std::move(createInfo), "InspectorView")
//, renderGraph(RenderGraphBuilder::build(
// UIPass(graphics),
// TextPass(graphics)
//))
,
uiSystem(new UI::System()) {
// renderGraph.updateViewport(viewport);
uiSystem->updateViewport(viewport);
: View(graphics, window, createInfo, "InspectorView"), uiSystem(new UI::System(new UI::Text("Test"))) {
renderGraph.addPass(new UIPass(graphics, uiSystem));
renderGraph.setViewport(viewport);
renderGraph.createRenderPass();
}
InspectorView::~InspectorView() {}
void InspectorView::beginUpdate() {
// co_return;
}
void InspectorView::beginUpdate() {}
void InspectorView::update() {
// co_return;
}
void InspectorView::update() {}
void InspectorView::commitUpdate() {}
void InspectorView::prepareRender() {}
void InspectorView::render() {}
void InspectorView::render() { renderGraph.render(Component::Camera()); }
void InspectorView::applyArea(URect area) {}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier) {}