Refactoring basic text rendering
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@@ -1,10 +1,8 @@
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#pragma once
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#include "Graphics/RenderPass/RenderGraph.h"
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#include "Graphics/RenderPass/TextPass.h"
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#include "Graphics/RenderPass/UIPass.h"
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#include "UI/Elements/Panel.h"
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#include "Window/View.h"
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#include "UI/System.h"
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namespace Seele {
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DECLARE_REF(Actor)
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@@ -20,11 +18,13 @@ class InspectorView : public View {
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virtual void prepareRender() override;
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virtual void render() override;
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void selectActor();
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protected:
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virtual void applyArea(URect area) override;
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UI::PSystem uiSystem;
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PActor selectedActor;
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RenderGraph renderGraph;
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Component::Camera cam;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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