Refactoring basic text rendering

This commit is contained in:
Dynamitos
2025-01-08 19:15:12 +01:00
parent eef78e8aa5
commit e487867f96
70 changed files with 608 additions and 1133 deletions
+5 -5
View File
@@ -1,10 +1,8 @@
#pragma once
#include "Graphics/RenderPass/RenderGraph.h"
#include "Graphics/RenderPass/TextPass.h"
#include "Graphics/RenderPass/UIPass.h"
#include "UI/Elements/Panel.h"
#include "Window/View.h"
#include "UI/System.h"
namespace Seele {
DECLARE_REF(Actor)
@@ -20,11 +18,13 @@ class InspectorView : public View {
virtual void prepareRender() override;
virtual void render() override;
void selectActor();
protected:
virtual void applyArea(URect area) override;
UI::PSystem uiSystem;
PActor selectedActor;
RenderGraph renderGraph;
Component::Camera cam;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;