Refactoring basic text rendering
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
#include "FontAsset.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Texture.h"
|
||||
#include <ktx.h>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -11,106 +10,31 @@ FontAsset::FontAsset(std::string_view folderPath, std::string_view name) : Asset
|
||||
|
||||
FontAsset::~FontAsset() {}
|
||||
|
||||
void FontAsset::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, glyphs);
|
||||
Serialization::save(buffer, usedTextures.size());
|
||||
for (uint32 x = 0; x < usedTextures.size(); ++x) {
|
||||
Array<uint8> textureData;
|
||||
ktxTexture2* kTexture;
|
||||
ktxTextureCreateInfo createInfo = {
|
||||
.glInternalformat = 0,
|
||||
.vkFormat = (uint32_t)usedTextures[x]->getFormat(),
|
||||
.pDfd = nullptr,
|
||||
.baseWidth = usedTextures[x]->getWidth(),
|
||||
.baseHeight = usedTextures[x]->getHeight(),
|
||||
.baseDepth = usedTextures[x]->getDepth(),
|
||||
.numDimensions = usedTextures[x]->getDepth() > 1 ? 3u
|
||||
: usedTextures[x]->getHeight() > 1 ? 2u
|
||||
: 1u,
|
||||
.numLevels = usedTextures[x]->getMipLevels(),
|
||||
.numLayers = usedTextures[x]->getDepth(),
|
||||
.numFaces = usedTextures[x]->getNumFaces(),
|
||||
.isArray = false,
|
||||
.generateMipmaps = false,
|
||||
};
|
||||
ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture);
|
||||
void FontAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, glyphs); }
|
||||
|
||||
for (uint32 depth = 0; depth < usedTextures[x]->getDepth(); ++depth) {
|
||||
for (uint32 face = 0; face < usedTextures[x]->getNumFaces(); ++face) {
|
||||
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
|
||||
// but practically the texture stays the same
|
||||
const_cast<Gfx::Texture2D*>(*(usedTextures[x]))->download(0, depth, face, textureData);
|
||||
ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size());
|
||||
}
|
||||
}
|
||||
char writer[100];
|
||||
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
|
||||
ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY, (ktx_uint32_t)strlen(writer) + 1, writer);
|
||||
|
||||
ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_ASTC_4x4_RGBA, 0);
|
||||
|
||||
ktx_uint8_t* texData;
|
||||
ktx_size_t texSize;
|
||||
ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize);
|
||||
|
||||
Array<uint8> rawData(texSize);
|
||||
std::memcpy(rawData.data(), texData, texSize);
|
||||
|
||||
free(texData);
|
||||
|
||||
Serialization::save(buffer, rawData);
|
||||
}
|
||||
}
|
||||
|
||||
void FontAsset::load(ArchiveBuffer& buffer) {
|
||||
Serialization::load(buffer, glyphs);
|
||||
size_t numTextures;
|
||||
Serialization::load(buffer, numTextures);
|
||||
for (uint64 x = 0; x < numTextures; ++x) {
|
||||
Array<uint8> rawTex;
|
||||
Serialization::load(buffer, rawTex);
|
||||
|
||||
ktxTexture2* kTexture;
|
||||
ktxTexture2_CreateFromMemory(rawTex.data(), rawTex.size(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &kTexture);
|
||||
|
||||
ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
|
||||
|
||||
TextureCreateInfo createInfo = {
|
||||
.sourceData =
|
||||
{
|
||||
.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
|
||||
.data = ktxTexture_GetData(ktxTexture(kTexture)),
|
||||
.owner = Gfx::QueueType::GRAPHICS,
|
||||
},
|
||||
.format = (Gfx::SeFormat)kTexture->vkFormat,
|
||||
.width = kTexture->baseWidth,
|
||||
.height = kTexture->baseHeight,
|
||||
.depth = kTexture->baseDepth,
|
||||
.layers = kTexture->numFaces,
|
||||
.elements = kTexture->numLayers,
|
||||
.useMip = true,
|
||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||
};
|
||||
|
||||
Gfx::OTexture2D texture = buffer.getGraphics()->createTexture2D(createInfo);
|
||||
usedTextures.add(std::move(texture));
|
||||
|
||||
ktxTexture_Destroy(ktxTexture(kTexture));
|
||||
}
|
||||
}
|
||||
|
||||
void Seele::FontAsset::setUsedTextures(Array<Gfx::OTexture2D> _usedTextures) { usedTextures = std::move(_usedTextures); }
|
||||
void FontAsset::load(ArchiveBuffer& buffer) { Serialization::load(buffer, glyphs); }
|
||||
|
||||
void FontAsset::Glyph::save(ArchiveBuffer& buffer) const {
|
||||
Serialization::save(buffer, textureIndex);
|
||||
Serialization::save(buffer, size);
|
||||
Serialization::save(buffer, bearing);
|
||||
Serialization::save(buffer, advance);
|
||||
Serialization::save(buffer, textureData);
|
||||
}
|
||||
|
||||
void FontAsset::Glyph::load(ArchiveBuffer& buffer) {
|
||||
Serialization::load(buffer, textureIndex);
|
||||
Serialization::load(buffer, size);
|
||||
Serialization::load(buffer, bearing);
|
||||
Serialization::load(buffer, advance);
|
||||
Serialization::load(buffer, textureData);
|
||||
texture = buffer.getGraphics()->createTexture2D(TextureCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = textureData.size(),
|
||||
.data = textureData.data(),
|
||||
},
|
||||
.format = Gfx::SE_FORMAT_R8_UNORM,
|
||||
.width = size.x,
|
||||
.height = size.y,
|
||||
.name = "FontGlyph",
|
||||
});
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Asset.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Math/Math.h"
|
||||
#include <freetype/freetype.h>
|
||||
|
||||
namespace Seele {
|
||||
DECLARE_NAME_REF(Gfx, Texture2D)
|
||||
@@ -15,19 +16,17 @@ class FontAsset : public Asset {
|
||||
virtual void load(ArchiveBuffer& buffer) override;
|
||||
|
||||
struct Glyph {
|
||||
uint32 textureIndex;
|
||||
IVector2 size;
|
||||
IVector2 bearing;
|
||||
uint32 advance;
|
||||
UVector2 size = {};
|
||||
UVector2 bearing = {};
|
||||
uint32 advance = 0;
|
||||
Array<uint8> textureData;
|
||||
Gfx::OTexture2D texture = nullptr;
|
||||
void save(ArchiveBuffer& buffer) const;
|
||||
void load(ArchiveBuffer& buffer);
|
||||
};
|
||||
const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
|
||||
Gfx::PTexture2D getTexture(uint32 index) { return usedTextures[index]; }
|
||||
void setUsedTextures(Array<Gfx::OTexture2D> _usedTextures);
|
||||
const Glyph& getGlyphData(char c) const { return glyphs[c]; }
|
||||
|
||||
private:
|
||||
Array<Gfx::OTexture2D> usedTextures;
|
||||
Map<uint32, Glyph> glyphs;
|
||||
friend class FontLoader;
|
||||
};
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
MeshAsset::MeshAsset() {}
|
||||
@@ -14,7 +13,8 @@ MeshAsset::~MeshAsset() {}
|
||||
|
||||
void MeshAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, meshes); }
|
||||
|
||||
void MeshAsset::load(ArchiveBuffer& buffer) { Serialization::load(buffer, meshes);
|
||||
void MeshAsset::load(ArchiveBuffer& buffer) {
|
||||
Serialization::load(buffer, meshes);
|
||||
byteSize = 0;
|
||||
for (const auto& mesh : meshes) {
|
||||
byteSize += mesh->getCPUSize();
|
||||
|
||||
Reference in New Issue
Block a user