Refactoring basic text rendering
This commit is contained in:
@@ -25,7 +25,7 @@ void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
|
||||
|
||||
void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
|
||||
|
||||
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
|
||||
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
|
||||
//waterRenderer = new WaterRenderer(graphics, scene, viewParamsLayout);
|
||||
basePassLayout = graphics->createPipelineLayout("BasePassLayout");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user