Refactoring basic text rendering
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@@ -3,7 +3,7 @@
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using namespace Seele;
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CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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CachedDepthPass::CachedDepthPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
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depthPrepassLayout = graphics->createPipelineLayout("CachedDepthLayout");
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depthPrepassLayout->addDescriptorLayout(viewParamsLayout);
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depthPrepassLayout->addPushConstants(Gfx::SePushConstantRange{
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