Refactoring basic text rendering
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@@ -4,7 +4,7 @@
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using namespace Seele;
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DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
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depthAttachmentLayout = graphics->createDescriptorLayout("pDepthAttachment");
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depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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