Refactoring basic text rendering

This commit is contained in:
Dynamitos
2025-01-08 19:15:12 +01:00
parent eef78e8aa5
commit e487867f96
70 changed files with 608 additions and 1133 deletions
@@ -4,7 +4,7 @@
using namespace Seele;
DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
depthAttachmentLayout = graphics->createDescriptorLayout("pDepthAttachment");
depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 0,