Refactoring basic text rendering
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@@ -44,6 +44,7 @@ class DepthCullingPass : public RenderPass {
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Gfx::PComputePipeline depthReduceLevel;
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Gfx::PShaderBuffer cullingBuffer;
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PScene scene;
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};
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DEFINE_REF(DepthCullingPass)
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} // namespace Seele
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