Refactoring basic text rendering
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@@ -8,7 +8,7 @@
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using namespace Seele;
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LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {}
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LightCullingPass::LightCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {}
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LightCullingPass::~LightCullingPass() {}
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