Refactoring basic text rendering
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@@ -14,7 +14,7 @@ struct SampleParams {
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uint32 samplesPerPixel;
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};
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RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics), scene(scene) {
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paramsLayout = graphics->createDescriptorLayout("pRayTracingParams");
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paramsLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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