Refactoring basic text rendering
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@@ -5,7 +5,7 @@
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namespace Seele {
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class VisibilityPass : public RenderPass {
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public:
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VisibilityPass(Gfx::PGraphics graphics, PScene scene);
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VisibilityPass(Gfx::PGraphics graphics);
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VisibilityPass(VisibilityPass&&) = default;
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VisibilityPass& operator=(VisibilityPass&&) = default;
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virtual ~VisibilityPass();
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