Refactoring basic text rendering
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@@ -30,6 +30,6 @@ Matrix4 Viewport::getProjectionMatrix() const {
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//);
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return glm::perspective(fieldOfView, sizeX / static_cast<float>(sizeY), 0.1f, 1000.0f);
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} else {
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return glm::ortho(0.0f, (float)sizeX, (float)sizeY, 0.0f);
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return glm::ortho(0.0f, (float)sizeX, 0.0f, (float)sizeY);
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}
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}
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