Refactoring basic text rendering
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#pragma once
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#include "UI/Element.h"
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#include "UI/Style/Class.h"
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namespace Seele {
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namespace UI {
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class Text : public Element {
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public:
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Text(std::string text) : Element({}, {}), text(text) {}
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virtual void calcStyle(Style parentStyle) override { style = parentStyle; }
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private:
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std::string text;
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};
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} // namespace UI
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} // namespace Seele
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