Refactoring basic text rendering
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#pragma once
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#include "Attributes.h"
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#include "Containers/Array.h"
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#include "MinimalEngine.h"
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#include "Style/Style.h"
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namespace Seele {
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namespace UI {
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struct RenderElement;
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DECLARE_REF(Element)
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class Element {
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public:
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Element(Attributes attr, Array<OElement> children);
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virtual ~Element();
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virtual void calcStyle(Style parentStyle) = 0;
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Array<RenderElement> render();
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protected:
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Style style;
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Attributes attr;
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Array<OElement> children;
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};
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DEFINE_REF(Element)
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} // namespace UI
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} // namespace Seele
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