various UI and rt changes
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@@ -59,5 +59,5 @@ float4 fragmentMain(
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if(style.textureIndex == -1) {
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return float4(style.color, style.opacity);
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}
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return float4(pParams.textures[style.textureIndex].Sample(pParams.sampler, texCoords.xy).xyz, style.opacity);
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return pParams.textures[style.textureIndex].Sample(pParams.sampler, texCoords.xy);
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}
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