various UI and rt changes
This commit is contained in:
@@ -12,8 +12,11 @@ FontAsset::FontAsset(std::string_view folderPath, std::string_view name) : Asset
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}
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FontAsset::~FontAsset() {
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FT_Done_Face(face);
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FT_Done_Face(ft_face);
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FT_Done_FreeType(ft);
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hb_font_destroy(hb_font);
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hb_face_destroy(hb_face);
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hb_blob_destroy(blob);
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}
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void FontAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, ttfFile); }
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@@ -25,23 +28,57 @@ void FontAsset::load(ArchiveBuffer& buffer) {
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}
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void FontAsset::loadFace() {
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FT_Error error = FT_New_Memory_Face(ft, ttfFile.data(), ttfFile.size(), 0, &face);
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FT_Error error = FT_New_Memory_Face(ft, (unsigned char*)ttfFile.data(), ttfFile.size(), 0, &ft_face);
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assert(!error);
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blob = hb_blob_create(ttfFile.data(), ttfFile.size(), HB_MEMORY_MODE_DUPLICATE, nullptr, nullptr);
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hb_face = hb_face_create(blob, 0);
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hb_font = hb_font_create(hb_face);
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}
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UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<RenderGlyph>& render) {
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loadGlyphs(fontSize);
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hb_buffer_t* buf = hb_buffer_create();
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hb_buffer_add_utf8(buf, view.data(), view.size(), 0, -1);
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hb_buffer_set_language(buf, hb_language_from_string("en", -1));
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hb_buffer_set_script(buf, HB_SCRIPT_LATIN);
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hb_buffer_set_direction(buf, HB_DIRECTION_LTR);
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hb_shape(hb_font, buf, nullptr, 0);
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uint32 num_glyphs;
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hb_glyph_info_t* glyphs = hb_buffer_get_glyph_infos(buf, &num_glyphs);
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hb_glyph_position_t* positions = hb_buffer_get_glyph_positions(buf, &num_glyphs);
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Vector2 min = Vector2(std::numeric_limits<float>::max());
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Vector2 max = Vector2(std::numeric_limits<float>::lowest());
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int32 xppem, yppem;
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hb_font_get_scale(hb_font, &xppem, &yppem);
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Vector2 cursor = Vector2(0);
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for (uint32 i = 0; i < num_glyphs; ++i) {
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hb_codepoint_t glyphid = glyphs[i].codepoint;
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float xOffset = positions[i].x_offset * fontSize / xppem;
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float yOffset = positions[i].y_offset * fontSize / yppem;
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float xAdvance = positions[i].x_advance * fontSize / xppem;
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float yAdvance = positions[i].y_advance * fontSize / yppem;
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Vector2 position = cursor + Vector2(xOffset, yOffset);
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Vector2 dimensions = fontSizes[fontSize].glyphs[glyphid].size;
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render.add(RenderGlyph{
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.texture = fontSizes[fontSize].glyphs[glyphid].texture,
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.position = position,
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.dimensions = dimensions,
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});
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cursor += Vector2(xAdvance, yAdvance);
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min = Vector2(std::min(min.x, position.x), std::min(min.y, position.y));
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max = Vector2(std::max(max.x, position.x + dimensions.x), std::max(min.y, position.y + dimensions.y));
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}
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hb_buffer_destroy(buf);
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return UVector2(max - min);
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}
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void FontAsset::loadFontSize(uint32 fontSize) {
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FT_Set_Pixel_Sizes(face, 0, fontSize);
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fontSizes[fontSize].ascent = face->ascender;
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fontSizes[fontSize].descent = face->descender;
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fontSizes[fontSize].linegap = 0;
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for (uint32 c = 0; c < 256; ++c) {
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if (FT_Load_Char(face, c, FT_LOAD_RENDER | FT_LOAD_COLOR)) {
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continue;
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}
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FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[c];
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glyph.size = IVector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
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glyph.bearing = IVector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
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glyph.advance = face->glyph->advance.x;
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void FontAsset::loadGlyphs(uint32 fontSize) {
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FT_Set_Pixel_Sizes(ft_face, 0, fontSize);
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for (uint32 i = 0; i < ft_face->num_glyphs; ++i) {
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assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER | FT_LOAD_COLOR) == 0);
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FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[i];
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glyph.size = IVector2(ft_face->glyph->bitmap.width, ft_face->glyph->bitmap.rows);
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glyph.bearing = IVector2(ft_face->glyph->bitmap_left, ft_face->glyph->bitmap_top);
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glyph.advance = ft_face->glyph->advance.x;
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glyph.textureData.resize(glyph.size.x * glyph.size.y);
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if (glyph.textureData.size() == 0) {
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glyph.size.x = 1;
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@@ -49,7 +86,7 @@ void FontAsset::loadFontSize(uint32 fontSize) {
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glyph.textureData.add(0);
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// load a single transparent pixel, so that we dont have to handle empty textures later
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} else {
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std::memcpy(glyph.textureData.data(), face->glyph->bitmap.buffer, glyph.textureData.size());
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std::memcpy(glyph.textureData.data(), ft_face->glyph->bitmap.buffer, glyph.textureData.size());
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}
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glyph.texture = graphics->createTexture2D(TextureCreateInfo{
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.sourceData =
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@@ -4,6 +4,7 @@
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#include "Graphics/Texture.h"
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#include "Math/Math.h"
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#include <freetype/freetype.h>
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#include <harfbuzz/hb.h>
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namespace Seele {
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class FontAsset : public Asset {
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@@ -25,25 +26,26 @@ class FontAsset : public Asset {
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void load(ArchiveBuffer& buffer);
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};
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struct FontData {
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int32 ascent;
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int32 descent;
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int32 linegap;
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Map<uint32, Glyph> glyphs;
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};
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const Glyph& getGlyphData(char c, uint32 fontSize) {
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if (!fontSizes.contains(fontSize))
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loadFontSize(fontSize);
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return fontSizes[fontSize].glyphs[c];
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}
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const FontData& getFontData(uint32 fontSize) { return fontSizes[fontSize]; }
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void loadFace();
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struct RenderGlyph {
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Gfx::PTexture2D texture;
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UVector2 position;
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UVector2 dimensions;
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};
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UVector2 shapeText(std::string_view view, uint32 fontSize, Array<RenderGlyph>& render);
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private:
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void loadFontSize(uint32 fontSize);
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void loadGlyphs(uint32 fontSize);
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Gfx::PGraphics graphics;
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hb_blob_t* blob;
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hb_face_t* hb_face;
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hb_font_t* hb_font;
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FT_Library ft;
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FT_Face face;
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Array<uint8> ttfFile;
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FT_Face ft_face;
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Array<char> ttfFile;
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Map<uint32, FontData> fontSizes;
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friend class FontLoader;
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};
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@@ -44,7 +44,7 @@ void Camera::moveY(float amount) {
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}
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void Camera::buildViewMatrix() {
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Vector eyePos = getTransform().getPosition() + Vector(0, 0, -5);
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Vector eyePos = getTransform().getPosition();
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Vector lookAt = eyePos + getTransform().getForward();
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viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
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cameraPos = eyePos;
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@@ -1,7 +1,12 @@
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#pragma once
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#include <concepts>
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#include <ranges>
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namespace Seele {
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template <typename Range, typename T>
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concept container_compatible_range = (std::ranges::input_range<Range>) && std::convertible_to<std::ranges::range_reference_t<Range>, T>;
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template <class F, class... Args>
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concept invocable = std::invocable<F, Args...>;
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@@ -1,5 +1,6 @@
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#pragma once
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#include "EngineTypes.h"
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#include "Concepts.h"
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#include <algorithm>
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#include <assert.h>
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#include <initializer_list>
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@@ -117,7 +118,20 @@ template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>> s
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assert(_data != nullptr);
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std::uninitialized_copy(init.begin(), init.end(), begin());
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}
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template <container_compatible_range<T> Range>
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constexpr Array(std::from_range_t, Range&& rg, const allocator_type& alloc = allocator_type())
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: arraySize(0), allocated(0), allocator(alloc) {
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if constexpr (std::ranges::sized_range<Range> || std::ranges::forward_range<Range>) {
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arraySize = std::ranges::size(rg);
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allocated = arraySize;
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_data = allocateArray(allocated);
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std::ranges::uninitialized_copy(rg.begin(), rg.end(), begin(), end());
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} else {
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for (auto it = std::ranges::begin(rg); it != std::ranges::end(rg); it++) {
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add(*it);
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}
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}
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}
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constexpr Array(const Array& other)
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: arraySize(other.arraySize), allocated(other.allocated),
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allocator(std::allocator_traits<allocator_type>::select_on_container_copy_construction(other.allocator)) {
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@@ -58,40 +58,21 @@ void UIPass::beginFrame(const Component::Camera& cam) {
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for (auto& render : renderElements) {
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float x = render.position.x;
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float y = render.position.y;
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if (render.text.empty()) {
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//todo: convert using actual tree depth
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elements.add(RenderElementStyle{
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.x = x,
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.y = y,
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.w = render.dimensions.x,
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.h = render.dimensions.y,
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.color = render.backgroundColor,
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.z = render.level / 100.f,
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});
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} else {
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y = y + render.baseline;
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for (uint32 c : render.text) {
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const FontAsset::Glyph& glyph = render.font->getGlyphData(c, render.fontSize);
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Vector2 bearing = Vector2(glyph.bearing);
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Vector2 size = Vector2(glyph.size);
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float xpos = x + glyph.bearing.x;
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float ypos = y - bearing.y;
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float w = size.x;
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float h = size.y;
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glyphs.add(GlyphInstanceData{
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.x = xpos,
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.y = ypos,
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.z = render.level / 100.0f,
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.width = w,
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.height = h,
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.glyphIndex = (uint32)usedTextures.size(),
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});
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usedTextures.add(glyph.texture);
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x += glyph.advance / 64.0f;
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}
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//todo: convert using actual tree depth
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uint32 textureIndex = -1ul;
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if (render.backgroundTexture != nullptr) {
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textureIndex = usedTextures.size();
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usedTextures.add(render.backgroundTexture);
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}
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elements.add(RenderElementStyle{
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.x = x,
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.y = y,
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.w = render.dimensions.x,
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.h = render.dimensions.y,
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.color = render.backgroundColor,
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.z = render.level / 100.f,
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.textureIndex = textureIndex,
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});
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}
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glyphInstanceBuffer->rotateBuffer(sizeof(GlyphInstanceData) * glyphs.size());
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glyphInstanceBuffer->updateContents(0, sizeof(GlyphInstanceData) * glyphs.size(), glyphs.data());
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@@ -115,6 +96,9 @@ void UIPass::beginFrame(const Component::Camera& cam) {
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uiDescriptorSet = uiDescriptorLayout->allocateDescriptorSet();
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uiDescriptorSet->updateBuffer(0, 0, elementBuffer);
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uiDescriptorSet->updateSampler(1, 0, glyphSampler);
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for (uint32 i = 0; i < usedTextures.size(); ++i) {
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uiDescriptorSet->updateTexture(2, i, usedTextures[i]);
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}
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uiDescriptorSet->writeChanges();
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}
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@@ -122,7 +122,6 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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.flags = 0,
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.size = buildSizesInfo.accelerationStructureSize,
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.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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},
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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@@ -156,7 +155,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.pNext = nullptr,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
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.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
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.dstAccelerationStructure = handle,
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.geometryCount = 1,
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+7
-11
@@ -7,14 +7,10 @@
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namespace Seele {
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namespace UI {
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struct UIRender {
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std::string text;
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PFontAsset font;
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uint32 fontSize;
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Vector textColor;
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Gfx::PTexture2D backgroundTexture;
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Vector backgroundColor;
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Vector2 position;
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Vector2 dimensions;
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uint32 baseline;
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uint32 z;
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uint32 level;
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};
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@@ -45,15 +41,15 @@ class Element {
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} else if (style.widthType == DimensionType::Percent) {
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dimensions.x = parentSize.x * style.width / 100.0f;
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}
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for (auto& child : children) {
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child->layout(maxDimensions - Vector2(style.marginLeft + style.marginRight, style.marginTop + style.marginBottom));
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}
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if (style.heightType == DimensionType::Pixel) {
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dimensions.y = style.height;
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} else if (style.heightType == DimensionType::Percent) {
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dimensions.y = parentSize.y * style.height / 100.0f;
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}
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for (auto& child : children) {
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child->layout(maxDimensions - Vector2(style.marginLeft + style.marginRight, style.marginTop + style.marginBottom));
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}
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switch (style.innerDisplay) {
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case InnerDisplayType::Flow:
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flowLayout();
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@@ -73,7 +69,7 @@ class Element {
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// create a new line in case the element doesnt fit on the current one anymore,
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// but keep in current line in case we are still at the start, as a new line wouldnt help here
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if (cursor.x + child->dimensions.x > maxDimensions.x - child->style.left && cursor.x != 0) {
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cursor.x = 0;
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cursor.x = style.paddingLeft;
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cursor.y += lineHeight;
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lineHeight = 0;
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}
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@@ -94,7 +90,7 @@ class Element {
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if (child->style.position == PositionType::Static || child->style.position == PositionType::Relative) {
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// create a new line in case we are not already at one
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if (cursor.x != 0) {
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cursor.x = 0;
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cursor.x = style.paddingLeft;
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cursor.y += lineHeight;
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}
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child->position.x = cursor.x + child->style.marginLeft;
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@@ -1,6 +1,7 @@
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#pragma once
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#include "UI/Element.h"
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#include "UI/Style/Class.h"
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#include <ranges>
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namespace Seele {
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namespace UI {
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@@ -13,31 +14,24 @@ template <StyleClass... classes> class Text : public Element {
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(classes::apply(style), ...);
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}
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virtual void layout(UVector2 parentSize) override {
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size_t cursor = 0;
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for (uint32 i = 0; i < text.size() - 1; ++i) {
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dimensions.x += style.fontFamily->getGlyphData(text[i], style.fontSize).advance / 64.0f;
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}
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dimensions.x += style.fontFamily->getGlyphData(text[text.size() - 1], style.fontSize).size.x;
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dimensions.y = style.fontSize;
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UVector2 cursor = UVector2(0);
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dimensions = style.fontFamily->shapeText(text, style.fontSize, glyphRenders);
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}
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virtual Array<UIRender> render(Vector2 anchor, uint32 level) override {
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return {
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UIRender{
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.text = text,
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.font = style.fontFamily,
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.fontSize = style.fontSize,
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.position = position + anchor,
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.dimensions = dimensions,
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.baseline = style.fontSize * 3 / 4, // TODO: improve
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.z = style.z,
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.level = level,
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},
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};
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return Array<UIRender>(std::from_range, glyphRenders | std::views::transform([=](const FontAsset::RenderGlyph& glyph) {
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return UIRender{
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.backgroundTexture = glyph.texture,
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.position = Vector2(glyph.position) + anchor,
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.dimensions = Vector2(glyph.dimensions),
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.level = level,
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};
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}));
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}
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// height = fontsize * 1.12
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private:
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std::string text;
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Array<FontAsset::RenderGlyph> glyphRenders;
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};
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} // namespace UI
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} // namespace Seele
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