various UI and rt changes
This commit is contained in:
+12
-8
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.7...3.23)
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if(${CMAKE_VERSION} VERSION_LESS 3.12)
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cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
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endif()
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD 23)
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# Handle superbuild first
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option (USE_SUPERBUILD "Whether or not a superbuild should be invoked" ON)
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@@ -46,6 +46,7 @@ find_package(assimp CONFIG REQUIRED)
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find_package(Stb REQUIRED)
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find_package(EnTT CONFIG REQUIRED)
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find_package(FreeType CONFIG REQUIRED)
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find_package(harfbuzz CONFIG REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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find_package(Ktx CONFIG REQUIRED)
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@@ -66,11 +67,14 @@ add_library(Engine SHARED "")
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target_compile_definitions(Engine PRIVATE GLFW_WINDOWS)
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target_include_directories(Engine PRIVATE src/Engine)
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target_include_directories(Engine PRIVATE ${VCPKG_INSTALLED_DIR}/x64-windows/include/)
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target_link_libraries(Engine PUBLIC Vulkan::Vulkan)
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target_link_libraries(Engine PUBLIC EnTT::EnTT)
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target_link_libraries(Engine PUBLIC glfw)
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target_link_libraries(Engine PUBLIC glm::glm)
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target_link_libraries(Engine PUBLIC freetype)
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target_link_libraries(Engine PUBLIC harfbuzz::harfbuzz)
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target_link_libraries(Engine PUBLIC harfbuzz::harfbuzz-subset)
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target_link_libraries(Engine PUBLIC assimp::assimp)
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target_link_libraries(Engine PUBLIC KTX::ktx)
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target_link_libraries(Engine PUBLIC nlohmann_json::nlohmann_json)
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@@ -78,8 +82,8 @@ target_link_libraries(Engine PUBLIC crcpp)
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target_link_libraries(Engine PUBLIC fmt::fmt)
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target_link_libraries(Engine PUBLIC unofficial::lunasvg::lunasvg)
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target_link_libraries(Engine PUBLIC GPUOpen::VulkanMemoryAllocator)
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target_link_libraries(Engine PUBLIC ${VCPKG_INSTALLED_DIR}/x64-windows/lib/slang.lib)
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target_link_libraries(Engine PUBLIC slang)
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if(APPLE)
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target_link_libraries(Engine PUBLIC metal)
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SET(CMAKE_OSX_DEPLOYMENT_TARGET 14.3)
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@@ -105,8 +109,8 @@ target_include_directories(Benchmark PRIVATE src/Benchmark)
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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target_compile_options(Engine PUBLIC /std:c++20 /Zi /MP14 /W4 /wd4505)
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target_compile_options(Editor PUBLIC /std:c++20 /Zi /MP14 /W4)
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target_compile_options(Engine PUBLIC /Zi /MP14 /W4 /wd4505)
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target_compile_options(Editor PUBLIC /Zi /MP14 /W4)
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target_sources(Engine INTERFACE
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Seele.natvis>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/Seele/Seele.natvis>
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@@ -115,8 +119,8 @@ if(MSVC)
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Seele.natvis
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DESTINATION Seele/)
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else()
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target_compile_options(Engine PUBLIC -g -Wall -Wextra -Wno-error -pedantic -std=c++20 -Wno-missing-field-initializers -Wno-unused-function)
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target_compile_options(Editor PUBLIC -g -Wall -Wextra -Wno-error -pedantic -std=c++20)
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target_compile_options(Engine PUBLIC -g -Wall -Wextra -Wno-error -pedantic -Wno-missing-field-initializers -Wno-unused-function)
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target_compile_options(Editor PUBLIC -g -Wall -Wextra -Wno-error -pedantic)
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endif()
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if(APPLE)
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#Metal lib throws that internally for some reason
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@@ -132,8 +136,8 @@ add_subdirectory(src/)
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if(WIN32)
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add_custom_target(dll_copy ALL
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:Engine> $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}bin/slang.dll $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}bin/slang-glslang.dll $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${VCPKG_INSTALLED_DIR}/x64-windows/bin/slang.dll $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${VCPKG_INSTALLED_DIR}/x64-windows/bin/slang-glslang.dll $<TARGET_FILE_DIR:Editor>
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COMMAND_EXPAND_LISTS
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DEPENDS Editor)
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elseif(APPLE)
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@@ -1,36 +1,5 @@
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include (ExternalProject)
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#--------------SLang------------------------------
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add_library(slang SHARED IMPORTED)
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if(WIN32)
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add_library(slang-glslang SHARED IMPORTED)
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set(SLANG_ROOT ${PROJECT_SOURCE_DIR}/../slang/build/Release/)
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set_target_properties(slang-glslang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}bin/slang-glslang.dll)
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set_target_properties(slang-glslang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}lib/slang.lib)
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set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}bin/slang.dll)
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set_target_properties(slang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}lib/slang.lib)
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target_link_libraries(slang INTERFACE slang-glslang)
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install(FILES
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${SLANG_ROOT}bin/slang-glslang.dll
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${SLANG_ROOT}bin/slang.dll
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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install(FILES
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${SLANG_ROOT}lib/slang.lib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
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elseif(APPLE)
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set(BINARY_ROOT ${PROJECT_SOURCE_DIR}/../slang/build/Debug)
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set_target_properties(slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/lib/libslang.dylib)
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install(FILES
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${BINARY_ROOT}/lib/libslang.dylib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
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endif()
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target_include_directories(slang INTERFACE
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$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/../slang/include>
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$<INSTALL_INTERFACE:include>
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)
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#--------------CRC++------------------------------
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add_library(crcpp INTERFACE)
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Vendored
+1
-1
Submodule external/vcpkg updated: 509f71e53f...ab42fb3032
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@@ -59,5 +59,5 @@ float4 fragmentMain(
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if(style.textureIndex == -1) {
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return float4(style.color, style.opacity);
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}
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return float4(pParams.textures[style.textureIndex].Sample(pParams.sampler, texCoords.xy).xyz, style.opacity);
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return pParams.textures[style.textureIndex].Sample(pParams.sampler, texCoords.xy);
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}
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@@ -16,6 +16,7 @@ struct Phong : IBRDF
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float3 normal;
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float3 ambient;
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float shininess;
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float3 emissive;
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__init()
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{
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@@ -25,6 +26,7 @@ struct Phong : IBRDF
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normal = float3(0, 0, 1);
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ambient = float3(0, 0, 0);
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shininess = 0;
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emissive = float3(0, 0, 0);
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}
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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@@ -59,6 +61,7 @@ struct BlinnPhong : IBRDF
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float3 normal;
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float shininess;
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float3 ambient;
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float3 emissive;
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__init()
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{
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@@ -66,8 +69,9 @@ struct BlinnPhong : IBRDF
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alpha = 1;
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specularColor = float3(0, 0, 0);
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normal = float3(0, 0, 1);
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shininess = 0;
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shininess = 4;
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ambient = float3(0, 0, 0);
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emissive = float3(0, 0, 0);
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}
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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@@ -77,7 +81,7 @@ struct BlinnPhong : IBRDF
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float specular = pow(saturate(dot(normal_WS, h)), shininess);
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return (baseColor * diffuse * lightColor);// + (specularColor * specular);
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return (baseColor * diffuse * lightColor) + (specularColor * specular);
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}
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float3 evaluateAmbient()
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@@ -99,12 +103,14 @@ struct CelShading : IBRDF
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float3 baseColor;
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float alpha;
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float3 normal;
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float3 emissive;
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__init()
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{
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baseColor = float3(0, 0, 0);
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alpha = 1;
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normal = float3(0, 0, 1);
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emissive = float3(0, 0, 0);
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}
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float3 evaluate(float3x3 tangentToWorld, float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
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@@ -146,6 +152,7 @@ struct CookTorrance : IBRDF
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float roughness;
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float metallic;
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float ambientOcclusion;
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float3 emissive;
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__init()
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{
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@@ -155,6 +162,7 @@ struct CookTorrance : IBRDF
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roughness = 0;
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metallic = 0;
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ambientOcclusion = 1;
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emissive = float3(0, 0, 0);
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}
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float TrowbridgeReitzGGX(float3 normal, float3 halfway)
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@@ -9,6 +9,69 @@ import MATERIAL_FILE_NAME;
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// simplification: all BLAS only have 1 geometry
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/*vec3 nextEventEstimation(vec3 accmat, vec3 w, vec3 x, vec3 nl, float kt, bool useAtt, vec3 rnd) {
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uint triId = 0;
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uint sphereId = 0;
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ShadingParams paramsls;
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Material matls;
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vec3 result = vec3(0);
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// Direct Illumination: Next Event Estimation over any present lights
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for (int i = spheres.length(); i-->0;) {
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Sphere ls = spheres[i];
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if (all(equal(ls.e, vec3(0)))) continue; // skip non-emissive spheres
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vec3 xc = ls.geo.xyz - x;
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vec3 sw = normalize(xc), su = normalize(cross((abs(sw.x)>.1 ? vec3(0,1,0) : vec3(1,0,0)), sw)), sv = cross(sw,su);
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float cos_a_max = sqrt(float(1 - ls.geo.w*ls.geo.w / dot(xc,xc)));
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float cos_a = 1 - rnd.x + rnd.x*cos_a_max, sin_a = sqrt(1 - cos_a*cos_a);
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float phi = 2 * pi * rnd.y;
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vec3 l = normalize(su*cos(phi)*sin_a + sv*sin(phi)*sin_a + sw*cos_a); // sampled direction towards light
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if (intersect(Ray(x,l), matls, paramsls, sphereId, triId) && sphereId == i) { // test if shadow ray hits this light source
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float omega = 2 * pi * (1-cos_a_max);
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if(useAtt) {
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float tau = exp(-kt * length(x - paramsls.x));
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result += max(dot(l,nl),0) * ls.e * omega * tau;
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} else {
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result += accmat / pi * max(dot(l,nl),0) * ls.e * omega; // brdf term obj.c.xyz already in accmat, 1/pi for brdf
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}
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}
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}
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for(int i = meshLights.length(); i-->0;) {
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MeshDescriptor mesh = meshes[meshLights[i]];
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for(int j = 0; j < mesh.numIndices; j+=3) {
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vec3 A = vec3(vertices[mesh.vertexOffset + indices[mesh.indexOffset + j + 0]]);
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vec3 B = vec3(vertices[mesh.vertexOffset + indices[mesh.indexOffset + j + 1]]);
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vec3 C = vec3(vertices[mesh.vertexOffset + indices[mesh.indexOffset + j + 2]]);
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float b1 = 1 - sqrt(rnd.x);
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float b2 = (1 - rnd.y) * sqrt(rnd.x);
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float b3 = rnd.y * sqrt(rnd.x);
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vec3 P = A * b1 + B * b2 + C * b3;
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vec3 omega = P - x;
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vec3 l = normalize(omega);
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float v = 0.f;
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if(intersect(Ray(x,l), matls, paramsls, sphereId, triId) && triId == j) {
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v = 1.0f;
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}
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vec3 e1 = C - A;
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vec3 e2 = B - A;
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float area = length(cross(e1, e2)) / 2;
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float rayLen = length(omega);
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float cosTheta = dot(nl, l);
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float cosThetaDash = dot(paramsls.n, -l);
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float factor = area * (cosThetaDash / (rayLen * rayLen));
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if(useAtt) {
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float tau = phase(w, l) * exp(-kt * length(x - paramsls.x));
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result += tau * matls.e * max(cosTheta, 0) * factor;
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} else {
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result += accmat * (matls.e * max(cosTheta, 0) * factor) / pi;
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}
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}
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}
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return result;
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}
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||||
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*/
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const float eps = 1e-5;
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[shader("closesthit")]
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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@@ -46,12 +109,11 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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let brdf = Material.prepare(materialParams);
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float3 normal_WS = normalize(mul(params.getTangentToWorld(), brdf.normal));
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float3 normalLight_WS = dot(normal_WS,WorldRayOrigin())<0 ? normal_WS : -normal_WS;
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float3 intersection_WS = params.position_WS + normal_WS * 0.001f;
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float3 normalLight_WS = dot(normal_WS,WorldRayDirection())<0 ? normal_WS : -normal_WS;
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float3 intersection_WS = params.position_WS;
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hitValue.depth++;
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float3 localAccRad = float3(0);
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float3 rnd = rand01(uint3(vertexIndex0, vertexIndex1, vertexIndex2));
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float3 rnd = rand01(hitValue.rndSeed);
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//float kt = ka + ks;
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//float s = -log(rnd.z) / kt;
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//float3 xs = r.o + s * r.d;
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@@ -73,13 +135,13 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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// continue;
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//}
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//float p = max(max(brdf.baseColor.x, brdf.baseColor.color.y), brdf.baseColor.color.z);
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//float p = max(max(brdf.baseColor.x, brdf.baseColor.y), brdf.baseColor.z);
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//if(hitValue.depth > 5) {
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// if (rnd.z >= p) return;
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// else hitValue.accmat /= p;
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//}
|
||||
|
||||
|
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hitValue.light += brdf.emissive * hitValue.emissive + brdf.evaluateAmbient();
|
||||
//-- Ideal DIFFUSE reflection
|
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//if(bool(useNEE)) {
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// accrad += nextEventEstimation(accmat, r.d, params.x, params.nl, kt, false, rnd);
|
||||
@@ -89,22 +151,25 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
|
||||
float3 l = -pLightEnv.directionalLights[i].direction.xyz;
|
||||
RayDesc rayDesc;
|
||||
rayDesc.TMax = 10000.0f;
|
||||
rayDesc.TMin = 0.001f;
|
||||
rayDesc.TMin = eps;
|
||||
rayDesc.Origin = x;
|
||||
rayDesc.Direction = l;
|
||||
RayPayload payload;
|
||||
payload.depth = hitValue.depth;
|
||||
payload.emissive = 1;
|
||||
payload.anyHit = true;
|
||||
payload.hit = false;
|
||||
payload.rndSeed = hitValue.rndSeed;
|
||||
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, rayDesc, payload);
|
||||
|
||||
// we have missed all geometry, so directional light is affecting us
|
||||
if(!payload.hit) {
|
||||
localAccRad += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
|
||||
}
|
||||
//if(!payload.hit) {
|
||||
//hitValue.light += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
|
||||
//}
|
||||
}
|
||||
for(uint i = 0; i < pLightEnv.numPointLights; ++i) {
|
||||
RayPayload payload;
|
||||
payload.rndSeed = hitValue.rndSeed;
|
||||
float3 x = intersection_WS;
|
||||
float3 l = pLightEnv.pointLights[i].position_WS.xyz - intersection_WS;
|
||||
if(length(l) > pLightEnv.pointLights[i].colorRange.w) {
|
||||
@@ -112,40 +177,37 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
|
||||
}
|
||||
RayDesc rayDesc;
|
||||
rayDesc.TMax = 1.0f;
|
||||
rayDesc.TMin = 0.001f;
|
||||
rayDesc.TMin = eps;
|
||||
rayDesc.Origin = x;
|
||||
rayDesc.Direction = l;
|
||||
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, rayDesc, payload);
|
||||
|
||||
// hitting only after the light
|
||||
if(!payload.hit) {
|
||||
localAccRad += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
|
||||
hitValue.light += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
|
||||
}
|
||||
}
|
||||
// Indirect Illumination: cosine-weighted importance sampling
|
||||
if(hitValue.depth < 12) {
|
||||
float r1 = 2 * PI * rnd.x, r2 = rnd.y, r2s = sqrt(r2);
|
||||
float3 w = normalLight_WS;
|
||||
float3 u = normalize((cross(abs(w.x)>0.1 ? float3(0,1,0) : float3(1,0,0), w)));
|
||||
float3 u = normalize(cross(abs(w.x)>0.1 ? float3(0,1,0) : float3(1,0,0), w));
|
||||
float3 v = cross(w,u);
|
||||
RayDesc rayDesc;
|
||||
rayDesc.TMax = 10000.0f;
|
||||
rayDesc.TMin = 0.001f;
|
||||
rayDesc.TMin = eps;
|
||||
rayDesc.Origin = intersection_WS;
|
||||
rayDesc.Direction = normalize(u*cos(r1)*r2s + v * sin(r1)*r2s + w * sqrt(1 - r2));
|
||||
RayPayload payload;
|
||||
payload.light = float3(0);
|
||||
payload.emissive = 0; // in the next bounce, consider reflective part only!
|
||||
payload.depth = hitValue.depth+1;
|
||||
payload.emissive = 1;
|
||||
payload.hit = false;
|
||||
//payload.emissive = 0; // in the next bounce, consider reflective part only!
|
||||
payload.depth = hitValue.depth;
|
||||
payload.anyHit = false;
|
||||
payload.rndSeed = hitValue.rndSeed + 1;
|
||||
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, rayDesc, payload);
|
||||
if(payload.hit) {
|
||||
DirectionalLight dir;
|
||||
dir.color = float4(payload.light, 0);
|
||||
dir.direction = float4(-rayDesc.Direction, 0);
|
||||
localAccRad += dir.illuminate(lightingParams, brdf);
|
||||
float bias = dot(normalLight_WS, rayDesc.Direction);
|
||||
hitValue.light += brdf.evaluate(params.getTangentToWorld(), -WorldRayDirection(), rayDesc.Direction, payload.light / bias);
|
||||
}
|
||||
}
|
||||
|
||||
hitValue.light += localAccRad;
|
||||
}
|
||||
@@ -108,10 +108,13 @@ void raygen()
|
||||
payload.light=float3(0);
|
||||
payload.emissive = 1;
|
||||
payload.depth = 1;
|
||||
payload.rndSeed = rndSeed + 1;
|
||||
payload.anyHit = false;
|
||||
TraceRay(pRayTracingParams.scene, 0, 0xff, 0, 0, 0, rayDesc, payload);
|
||||
|
||||
if(pSamps.pass == 0) pRayTracingParams.radianceAccumulator[pix] = float4(0);
|
||||
pRayTracingParams.radianceAccumulator[pix] += float4(payload.light / pSamps.samplesPerPixel, 0);
|
||||
pRayTracingParams.image[pix] = float4(clamp(pRayTracingParams.radianceAccumulator[pix].xyz, 0, 1), 1);
|
||||
float3 accumulatedRadiance = payload.light / pSamps.samplesPerPixel;
|
||||
pRayTracingParams.radianceAccumulator[pix] += float4(accumulatedRadiance, 0);
|
||||
float3 compensatedRadiance = pRayTracingParams.radianceAccumulator[pix].xyz * pSamps.samplesPerPixel / (pSamps.pass + 1);
|
||||
pRayTracingParams.image[pix] = float4(clamp(compensatedRadiance, 0, 1), 1);
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ struct RayPayload
|
||||
uint depth;
|
||||
bool hit;
|
||||
bool anyHit;
|
||||
uint3 rndSeed;
|
||||
};
|
||||
|
||||
float3 rand01(uint3 x){ // pseudo-random number generator
|
||||
|
||||
@@ -32,9 +32,9 @@ void FontLoader::importAsset(FontImportArgs args) {
|
||||
// so we create a single pixel empty texture
|
||||
void FontLoader::import(FontImportArgs args, PFontAsset asset) {
|
||||
std::ifstream stream(args.filePath.c_str(), std::ios::binary | std::ios::ate);
|
||||
Array<uint8> ttfFile(stream.tellg());
|
||||
Array<char> ttfFile(stream.tellg());
|
||||
stream.seekg(0);
|
||||
stream.read((char*)ttfFile.data(), ttfFile.size());
|
||||
stream.read(ttfFile.data(), ttfFile.size());
|
||||
asset->ttfFile = std::move(ttfFile);
|
||||
asset->graphics = graphics;
|
||||
asset->loadFace();
|
||||
|
||||
@@ -92,6 +92,8 @@ constexpr const char* KEY_AMBIENT_COLOR = "k_a";
|
||||
constexpr const char* KEY_SHININESS = "k_shiny";
|
||||
constexpr const char* KEY_ROUGHNESS = "k_r";
|
||||
constexpr const char* KEY_METALLIC = "k_m";
|
||||
constexpr const char* KEY_EMISSIVE_COLOR = "k_e";
|
||||
constexpr const char* KEY_EMISSIVE_INTENSITY = "k_ei";
|
||||
|
||||
constexpr const char* KEY_DIFFUSE_TEXTURE = "tex_d";
|
||||
constexpr const char* KEY_SPECULAR_TEXTURE = "tex_s";
|
||||
@@ -101,6 +103,7 @@ constexpr const char* KEY_SHININESS_TEXTURE = "tex_shiny";
|
||||
constexpr const char* KEY_ROUGHNESS_TEXTURE = "tex_r";
|
||||
constexpr const char* KEY_METALLIC_TEXTURE = "tex_m";
|
||||
constexpr const char* KEY_AMBIENT_OCCLUSION_TEXTURE = "tex_ao";
|
||||
constexpr const char* KEY_EMISSIVE_TEXTURE = "tex_emissive";
|
||||
|
||||
void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
|
||||
const std::filesystem::path& meshDirectory, const std::string& importPath,
|
||||
@@ -353,9 +356,19 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
addTextureParameter(KEY_AMBIENT_OCCLUSION_TEXTURE, aiTextureType_AMBIENT_OCCLUSION, i, outputAO, {0, -1, -1, -1});
|
||||
}
|
||||
|
||||
// Emissive
|
||||
//addScalarParameter(KEY_EMISSIVE_INTENSITY, AI_MATKEY_EMISSIVE_INTENSITY);
|
||||
addVectorParameter(KEY_EMISSIVE_COLOR, AI_MATKEY_COLOR_EMISSIVE);
|
||||
std::string outputEmissive = KEY_EMISSIVE_COLOR;
|
||||
uint32 numEmissive = material->GetTextureCount(aiTextureType_EMISSION_COLOR);
|
||||
for (uint32 i = 0; i < numEmissive; ++i) {
|
||||
addTextureParameter(KEY_EMISSIVE_TEXTURE, aiTextureType_EMISSION_COLOR, i, outputEmissive);
|
||||
}
|
||||
|
||||
MaterialNode brdf;
|
||||
brdf.variables["baseColor"] = outputDiffuse;
|
||||
brdf.variables["alpha"] = outputAlpha;
|
||||
brdf.variables["emissive"] = outputEmissive;
|
||||
if (!outputNormal.empty()) {
|
||||
expressions.add(new MulExpression());
|
||||
expressions.back()->key = "NormalMul";
|
||||
@@ -381,6 +394,13 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
case aiShadingMode_Toon:
|
||||
brdf.profile = "CelShading";
|
||||
break;
|
||||
case aiShadingMode_Blinn:
|
||||
brdf.profile = "BlinnPhong";
|
||||
brdf.variables["specularColor"] = outputSpecular;
|
||||
brdf.variables["ambient"] = outputAmbient;
|
||||
brdf.variables["shininess"] = outputShininess;
|
||||
break;
|
||||
default:
|
||||
case aiShadingMode_CookTorrance:
|
||||
brdf.profile = "CookTorrance";
|
||||
brdf.variables["roughness"] = outputRoughness;
|
||||
@@ -389,13 +409,6 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
|
||||
brdf.variables["ambientOcclusion"] = outputAmbient;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
case aiShadingMode_Blinn:
|
||||
brdf.profile = "BlinnPhong";
|
||||
brdf.variables["specularColor"] = outputSpecular;
|
||||
brdf.variables["ambient"] = outputAmbient;
|
||||
brdf.variables["shininess"] = outputShininess;
|
||||
break;
|
||||
};
|
||||
uint32 twoSided = false;
|
||||
float opacity = 1.0f;
|
||||
|
||||
@@ -111,7 +111,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
|
||||
ktxBasisParams basisParams = {
|
||||
.structSize = sizeof(ktxBasisParams),
|
||||
.uastc = true,
|
||||
.threadCount = 14,
|
||||
.threadCount = 1,
|
||||
.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTEST,
|
||||
.uastcRDO = true,
|
||||
};
|
||||
|
||||
@@ -17,7 +17,7 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
|
||||
{
|
||||
new UI::Text<Font_Arial, Text_9XL>("Other Test T"),
|
||||
}),
|
||||
new UI::Text<Font_Arial>("Test"),
|
||||
new UI::Text<Font_Arial>("Test fasdf agll;sdfgkj ahsf"),
|
||||
}))) {
|
||||
renderGraph.addPass(new UIPass(graphics, uiSystem));
|
||||
renderGraph.setViewport(viewport);
|
||||
|
||||
+29
-31
@@ -54,6 +54,8 @@ Array<Halfedge> generateEdges() {
|
||||
return edges;
|
||||
}
|
||||
|
||||
Array<uint32> generateArray() { return Array<uint32>(); }
|
||||
|
||||
int main() {
|
||||
std::string gameName = "MeshShadingDemo";
|
||||
#ifdef WIN32
|
||||
@@ -117,22 +119,18 @@ int main() {
|
||||
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
|
||||
// .importPath = "Whitechapel",
|
||||
//});
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/plane.obj",
|
||||
// .importPath = "",
|
||||
// });
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
|
||||
// .importPath = "suburbs",
|
||||
// });
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/minecraft-medieval-city.fbx",
|
||||
// .importPath = "minecraft",
|
||||
// });
|
||||
// AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/Volvo/Volvo.fbx",
|
||||
// .importPath = "Volvo",
|
||||
// });
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/box.glb",
|
||||
.importPath = "",
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/rttest.glb",
|
||||
.importPath = "",
|
||||
});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/town_hall.glb",
|
||||
.importPath = "",
|
||||
});
|
||||
getThreadPool().waitIdle();
|
||||
vd->commitMeshes();
|
||||
WindowCreateInfo mainWindowInfo = {
|
||||
@@ -142,26 +140,26 @@ int main() {
|
||||
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
|
||||
};
|
||||
auto window = windowManager->addWindow(graphics, mainWindowInfo);
|
||||
// ViewportCreateInfo sceneViewInfo = {
|
||||
// .dimensions =
|
||||
// {
|
||||
// .size = {1920, 1080},
|
||||
// .offset = {0, 0},
|
||||
// },
|
||||
// .numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
||||
// };
|
||||
// OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
|
||||
// sceneView->setFocused();
|
||||
OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
|
||||
ViewportCreateInfo{
|
||||
ViewportCreateInfo sceneViewInfo = {
|
||||
.dimensions =
|
||||
{
|
||||
.size = {1920, 1080},
|
||||
.offset = {0, 0},
|
||||
},
|
||||
.fieldOfView = 0,
|
||||
.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
|
||||
});
|
||||
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
||||
};
|
||||
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
|
||||
sceneView->setFocused();
|
||||
//OInspectorView inspectorView = new Editor::InspectorView(graphics, window,
|
||||
// ViewportCreateInfo{
|
||||
// .dimensions =
|
||||
// {
|
||||
// .size = {1920, 1080},
|
||||
// .offset = {0, 0},
|
||||
// },
|
||||
// .fieldOfView = 0,
|
||||
// .numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT,
|
||||
// });
|
||||
|
||||
while (windowManager->isActive() && getGlobals().running) {
|
||||
windowManager->render();
|
||||
|
||||
@@ -12,8 +12,11 @@ FontAsset::FontAsset(std::string_view folderPath, std::string_view name) : Asset
|
||||
}
|
||||
|
||||
FontAsset::~FontAsset() {
|
||||
FT_Done_Face(face);
|
||||
FT_Done_Face(ft_face);
|
||||
FT_Done_FreeType(ft);
|
||||
hb_font_destroy(hb_font);
|
||||
hb_face_destroy(hb_face);
|
||||
hb_blob_destroy(blob);
|
||||
}
|
||||
|
||||
void FontAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, ttfFile); }
|
||||
@@ -25,23 +28,57 @@ void FontAsset::load(ArchiveBuffer& buffer) {
|
||||
}
|
||||
|
||||
void FontAsset::loadFace() {
|
||||
FT_Error error = FT_New_Memory_Face(ft, ttfFile.data(), ttfFile.size(), 0, &face);
|
||||
FT_Error error = FT_New_Memory_Face(ft, (unsigned char*)ttfFile.data(), ttfFile.size(), 0, &ft_face);
|
||||
assert(!error);
|
||||
blob = hb_blob_create(ttfFile.data(), ttfFile.size(), HB_MEMORY_MODE_DUPLICATE, nullptr, nullptr);
|
||||
hb_face = hb_face_create(blob, 0);
|
||||
hb_font = hb_font_create(hb_face);
|
||||
}
|
||||
UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<RenderGlyph>& render) {
|
||||
loadGlyphs(fontSize);
|
||||
hb_buffer_t* buf = hb_buffer_create();
|
||||
hb_buffer_add_utf8(buf, view.data(), view.size(), 0, -1);
|
||||
hb_buffer_set_language(buf, hb_language_from_string("en", -1));
|
||||
hb_buffer_set_script(buf, HB_SCRIPT_LATIN);
|
||||
hb_buffer_set_direction(buf, HB_DIRECTION_LTR);
|
||||
hb_shape(hb_font, buf, nullptr, 0);
|
||||
uint32 num_glyphs;
|
||||
hb_glyph_info_t* glyphs = hb_buffer_get_glyph_infos(buf, &num_glyphs);
|
||||
hb_glyph_position_t* positions = hb_buffer_get_glyph_positions(buf, &num_glyphs);
|
||||
Vector2 min = Vector2(std::numeric_limits<float>::max());
|
||||
Vector2 max = Vector2(std::numeric_limits<float>::lowest());
|
||||
int32 xppem, yppem;
|
||||
hb_font_get_scale(hb_font, &xppem, &yppem);
|
||||
Vector2 cursor = Vector2(0);
|
||||
for (uint32 i = 0; i < num_glyphs; ++i) {
|
||||
hb_codepoint_t glyphid = glyphs[i].codepoint;
|
||||
float xOffset = positions[i].x_offset * fontSize / xppem;
|
||||
float yOffset = positions[i].y_offset * fontSize / yppem;
|
||||
float xAdvance = positions[i].x_advance * fontSize / xppem;
|
||||
float yAdvance = positions[i].y_advance * fontSize / yppem;
|
||||
Vector2 position = cursor + Vector2(xOffset, yOffset);
|
||||
Vector2 dimensions = fontSizes[fontSize].glyphs[glyphid].size;
|
||||
render.add(RenderGlyph{
|
||||
.texture = fontSizes[fontSize].glyphs[glyphid].texture,
|
||||
.position = position,
|
||||
.dimensions = dimensions,
|
||||
});
|
||||
cursor += Vector2(xAdvance, yAdvance);
|
||||
min = Vector2(std::min(min.x, position.x), std::min(min.y, position.y));
|
||||
max = Vector2(std::max(max.x, position.x + dimensions.x), std::max(min.y, position.y + dimensions.y));
|
||||
}
|
||||
hb_buffer_destroy(buf);
|
||||
return UVector2(max - min);
|
||||
}
|
||||
|
||||
void FontAsset::loadFontSize(uint32 fontSize) {
|
||||
FT_Set_Pixel_Sizes(face, 0, fontSize);
|
||||
fontSizes[fontSize].ascent = face->ascender;
|
||||
fontSizes[fontSize].descent = face->descender;
|
||||
fontSizes[fontSize].linegap = 0;
|
||||
for (uint32 c = 0; c < 256; ++c) {
|
||||
if (FT_Load_Char(face, c, FT_LOAD_RENDER | FT_LOAD_COLOR)) {
|
||||
continue;
|
||||
}
|
||||
FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[c];
|
||||
glyph.size = IVector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
|
||||
glyph.bearing = IVector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
|
||||
glyph.advance = face->glyph->advance.x;
|
||||
void FontAsset::loadGlyphs(uint32 fontSize) {
|
||||
FT_Set_Pixel_Sizes(ft_face, 0, fontSize);
|
||||
for (uint32 i = 0; i < ft_face->num_glyphs; ++i) {
|
||||
assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER | FT_LOAD_COLOR) == 0);
|
||||
FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[i];
|
||||
glyph.size = IVector2(ft_face->glyph->bitmap.width, ft_face->glyph->bitmap.rows);
|
||||
glyph.bearing = IVector2(ft_face->glyph->bitmap_left, ft_face->glyph->bitmap_top);
|
||||
glyph.advance = ft_face->glyph->advance.x;
|
||||
glyph.textureData.resize(glyph.size.x * glyph.size.y);
|
||||
if (glyph.textureData.size() == 0) {
|
||||
glyph.size.x = 1;
|
||||
@@ -49,7 +86,7 @@ void FontAsset::loadFontSize(uint32 fontSize) {
|
||||
glyph.textureData.add(0);
|
||||
// load a single transparent pixel, so that we dont have to handle empty textures later
|
||||
} else {
|
||||
std::memcpy(glyph.textureData.data(), face->glyph->bitmap.buffer, glyph.textureData.size());
|
||||
std::memcpy(glyph.textureData.data(), ft_face->glyph->bitmap.buffer, glyph.textureData.size());
|
||||
}
|
||||
glyph.texture = graphics->createTexture2D(TextureCreateInfo{
|
||||
.sourceData =
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "Graphics/Texture.h"
|
||||
#include "Math/Math.h"
|
||||
#include <freetype/freetype.h>
|
||||
#include <harfbuzz/hb.h>
|
||||
|
||||
namespace Seele {
|
||||
class FontAsset : public Asset {
|
||||
@@ -25,25 +26,26 @@ class FontAsset : public Asset {
|
||||
void load(ArchiveBuffer& buffer);
|
||||
};
|
||||
struct FontData {
|
||||
int32 ascent;
|
||||
int32 descent;
|
||||
int32 linegap;
|
||||
Map<uint32, Glyph> glyphs;
|
||||
};
|
||||
const Glyph& getGlyphData(char c, uint32 fontSize) {
|
||||
if (!fontSizes.contains(fontSize))
|
||||
loadFontSize(fontSize);
|
||||
return fontSizes[fontSize].glyphs[c];
|
||||
}
|
||||
const FontData& getFontData(uint32 fontSize) { return fontSizes[fontSize]; }
|
||||
void loadFace();
|
||||
|
||||
struct RenderGlyph {
|
||||
Gfx::PTexture2D texture;
|
||||
UVector2 position;
|
||||
UVector2 dimensions;
|
||||
};
|
||||
UVector2 shapeText(std::string_view view, uint32 fontSize, Array<RenderGlyph>& render);
|
||||
|
||||
private:
|
||||
void loadFontSize(uint32 fontSize);
|
||||
void loadGlyphs(uint32 fontSize);
|
||||
Gfx::PGraphics graphics;
|
||||
hb_blob_t* blob;
|
||||
hb_face_t* hb_face;
|
||||
hb_font_t* hb_font;
|
||||
FT_Library ft;
|
||||
FT_Face face;
|
||||
Array<uint8> ttfFile;
|
||||
FT_Face ft_face;
|
||||
Array<char> ttfFile;
|
||||
Map<uint32, FontData> fontSizes;
|
||||
friend class FontLoader;
|
||||
};
|
||||
|
||||
@@ -44,7 +44,7 @@ void Camera::moveY(float amount) {
|
||||
}
|
||||
|
||||
void Camera::buildViewMatrix() {
|
||||
Vector eyePos = getTransform().getPosition() + Vector(0, 0, -5);
|
||||
Vector eyePos = getTransform().getPosition();
|
||||
Vector lookAt = eyePos + getTransform().getForward();
|
||||
viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
|
||||
cameraPos = eyePos;
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
#pragma once
|
||||
#include <concepts>
|
||||
#include <ranges>
|
||||
|
||||
namespace Seele {
|
||||
|
||||
template <typename Range, typename T>
|
||||
concept container_compatible_range = (std::ranges::input_range<Range>) && std::convertible_to<std::ranges::range_reference_t<Range>, T>;
|
||||
|
||||
template <class F, class... Args>
|
||||
concept invocable = std::invocable<F, Args...>;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "EngineTypes.h"
|
||||
#include "Concepts.h"
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
#include <initializer_list>
|
||||
@@ -117,7 +118,20 @@ template <typename T, typename Allocator = std::pmr::polymorphic_allocator<T>> s
|
||||
assert(_data != nullptr);
|
||||
std::uninitialized_copy(init.begin(), init.end(), begin());
|
||||
}
|
||||
|
||||
template <container_compatible_range<T> Range>
|
||||
constexpr Array(std::from_range_t, Range&& rg, const allocator_type& alloc = allocator_type())
|
||||
: arraySize(0), allocated(0), allocator(alloc) {
|
||||
if constexpr (std::ranges::sized_range<Range> || std::ranges::forward_range<Range>) {
|
||||
arraySize = std::ranges::size(rg);
|
||||
allocated = arraySize;
|
||||
_data = allocateArray(allocated);
|
||||
std::ranges::uninitialized_copy(rg.begin(), rg.end(), begin(), end());
|
||||
} else {
|
||||
for (auto it = std::ranges::begin(rg); it != std::ranges::end(rg); it++) {
|
||||
add(*it);
|
||||
}
|
||||
}
|
||||
}
|
||||
constexpr Array(const Array& other)
|
||||
: arraySize(other.arraySize), allocated(other.allocated),
|
||||
allocator(std::allocator_traits<allocator_type>::select_on_container_copy_construction(other.allocator)) {
|
||||
|
||||
@@ -58,8 +58,12 @@ void UIPass::beginFrame(const Component::Camera& cam) {
|
||||
for (auto& render : renderElements) {
|
||||
float x = render.position.x;
|
||||
float y = render.position.y;
|
||||
if (render.text.empty()) {
|
||||
//todo: convert using actual tree depth
|
||||
uint32 textureIndex = -1ul;
|
||||
if (render.backgroundTexture != nullptr) {
|
||||
textureIndex = usedTextures.size();
|
||||
usedTextures.add(render.backgroundTexture);
|
||||
}
|
||||
elements.add(RenderElementStyle{
|
||||
.x = x,
|
||||
.y = y,
|
||||
@@ -67,31 +71,8 @@ void UIPass::beginFrame(const Component::Camera& cam) {
|
||||
.h = render.dimensions.y,
|
||||
.color = render.backgroundColor,
|
||||
.z = render.level / 100.f,
|
||||
.textureIndex = textureIndex,
|
||||
});
|
||||
} else {
|
||||
y = y + render.baseline;
|
||||
for (uint32 c : render.text) {
|
||||
const FontAsset::Glyph& glyph = render.font->getGlyphData(c, render.fontSize);
|
||||
Vector2 bearing = Vector2(glyph.bearing);
|
||||
Vector2 size = Vector2(glyph.size);
|
||||
float xpos = x + glyph.bearing.x;
|
||||
float ypos = y - bearing.y;
|
||||
|
||||
float w = size.x;
|
||||
float h = size.y;
|
||||
|
||||
glyphs.add(GlyphInstanceData{
|
||||
.x = xpos,
|
||||
.y = ypos,
|
||||
.z = render.level / 100.0f,
|
||||
.width = w,
|
||||
.height = h,
|
||||
.glyphIndex = (uint32)usedTextures.size(),
|
||||
});
|
||||
usedTextures.add(glyph.texture);
|
||||
x += glyph.advance / 64.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
glyphInstanceBuffer->rotateBuffer(sizeof(GlyphInstanceData) * glyphs.size());
|
||||
glyphInstanceBuffer->updateContents(0, sizeof(GlyphInstanceData) * glyphs.size(), glyphs.data());
|
||||
@@ -115,6 +96,9 @@ void UIPass::beginFrame(const Component::Camera& cam) {
|
||||
uiDescriptorSet = uiDescriptorLayout->allocateDescriptorSet();
|
||||
uiDescriptorSet->updateBuffer(0, 0, elementBuffer);
|
||||
uiDescriptorSet->updateSampler(1, 0, glyphSampler);
|
||||
for (uint32 i = 0; i < usedTextures.size(); ++i) {
|
||||
uiDescriptorSet->updateTexture(2, i, usedTextures[i]);
|
||||
}
|
||||
uiDescriptorSet->writeChanges();
|
||||
}
|
||||
|
||||
|
||||
@@ -122,7 +122,6 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
.flags = 0,
|
||||
.size = buildSizesInfo.accelerationStructureSize,
|
||||
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
@@ -156,7 +155,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
|
||||
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
|
||||
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
|
||||
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
|
||||
.dstAccelerationStructure = handle,
|
||||
.geometryCount = 1,
|
||||
|
||||
+7
-11
@@ -7,14 +7,10 @@
|
||||
namespace Seele {
|
||||
namespace UI {
|
||||
struct UIRender {
|
||||
std::string text;
|
||||
PFontAsset font;
|
||||
uint32 fontSize;
|
||||
Vector textColor;
|
||||
Gfx::PTexture2D backgroundTexture;
|
||||
Vector backgroundColor;
|
||||
Vector2 position;
|
||||
Vector2 dimensions;
|
||||
uint32 baseline;
|
||||
uint32 z;
|
||||
uint32 level;
|
||||
};
|
||||
@@ -45,15 +41,15 @@ class Element {
|
||||
} else if (style.widthType == DimensionType::Percent) {
|
||||
dimensions.x = parentSize.x * style.width / 100.0f;
|
||||
}
|
||||
|
||||
for (auto& child : children) {
|
||||
child->layout(maxDimensions - Vector2(style.marginLeft + style.marginRight, style.marginTop + style.marginBottom));
|
||||
}
|
||||
if (style.heightType == DimensionType::Pixel) {
|
||||
dimensions.y = style.height;
|
||||
} else if (style.heightType == DimensionType::Percent) {
|
||||
dimensions.y = parentSize.y * style.height / 100.0f;
|
||||
}
|
||||
|
||||
for (auto& child : children) {
|
||||
child->layout(maxDimensions - Vector2(style.marginLeft + style.marginRight, style.marginTop + style.marginBottom));
|
||||
}
|
||||
switch (style.innerDisplay) {
|
||||
case InnerDisplayType::Flow:
|
||||
flowLayout();
|
||||
@@ -73,7 +69,7 @@ class Element {
|
||||
// create a new line in case the element doesnt fit on the current one anymore,
|
||||
// but keep in current line in case we are still at the start, as a new line wouldnt help here
|
||||
if (cursor.x + child->dimensions.x > maxDimensions.x - child->style.left && cursor.x != 0) {
|
||||
cursor.x = 0;
|
||||
cursor.x = style.paddingLeft;
|
||||
cursor.y += lineHeight;
|
||||
lineHeight = 0;
|
||||
}
|
||||
@@ -94,7 +90,7 @@ class Element {
|
||||
if (child->style.position == PositionType::Static || child->style.position == PositionType::Relative) {
|
||||
// create a new line in case we are not already at one
|
||||
if (cursor.x != 0) {
|
||||
cursor.x = 0;
|
||||
cursor.x = style.paddingLeft;
|
||||
cursor.y += lineHeight;
|
||||
}
|
||||
child->position.x = cursor.x + child->style.marginLeft;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "UI/Element.h"
|
||||
#include "UI/Style/Class.h"
|
||||
#include <ranges>
|
||||
|
||||
namespace Seele {
|
||||
namespace UI {
|
||||
@@ -13,31 +14,24 @@ template <StyleClass... classes> class Text : public Element {
|
||||
(classes::apply(style), ...);
|
||||
}
|
||||
virtual void layout(UVector2 parentSize) override {
|
||||
size_t cursor = 0;
|
||||
for (uint32 i = 0; i < text.size() - 1; ++i) {
|
||||
dimensions.x += style.fontFamily->getGlyphData(text[i], style.fontSize).advance / 64.0f;
|
||||
}
|
||||
dimensions.x += style.fontFamily->getGlyphData(text[text.size() - 1], style.fontSize).size.x;
|
||||
dimensions.y = style.fontSize;
|
||||
UVector2 cursor = UVector2(0);
|
||||
dimensions = style.fontFamily->shapeText(text, style.fontSize, glyphRenders);
|
||||
}
|
||||
virtual Array<UIRender> render(Vector2 anchor, uint32 level) override {
|
||||
return {
|
||||
UIRender{
|
||||
.text = text,
|
||||
.font = style.fontFamily,
|
||||
.fontSize = style.fontSize,
|
||||
.position = position + anchor,
|
||||
.dimensions = dimensions,
|
||||
.baseline = style.fontSize * 3 / 4, // TODO: improve
|
||||
.z = style.z,
|
||||
return Array<UIRender>(std::from_range, glyphRenders | std::views::transform([=](const FontAsset::RenderGlyph& glyph) {
|
||||
return UIRender{
|
||||
.backgroundTexture = glyph.texture,
|
||||
.position = Vector2(glyph.position) + anchor,
|
||||
.dimensions = Vector2(glyph.dimensions),
|
||||
.level = level,
|
||||
},
|
||||
};
|
||||
}));
|
||||
}
|
||||
// height = fontsize * 1.12
|
||||
|
||||
private:
|
||||
std::string text;
|
||||
Array<FontAsset::RenderGlyph> glyphRenders;
|
||||
};
|
||||
} // namespace UI
|
||||
} // namespace Seele
|
||||
+3
-1
@@ -12,6 +12,8 @@
|
||||
"fmt",
|
||||
"gtest",
|
||||
"vulkan-memory-allocator",
|
||||
"lunasvg"
|
||||
"lunasvg",
|
||||
"harfbuzz",
|
||||
"shader-slang"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user