Adding basic memory resource
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@@ -36,7 +36,7 @@ int main(int, char**) {
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Array<Vector> texCoords1(mesh->mNumVertices);
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if (mesh->HasTextureCoords(2))
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abort();
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for (int32 i = 0; i < mesh->mNumVertices; ++i) {
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for (uint32 i = 0; i < mesh->mNumVertices; ++i) {
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positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
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if (mesh->mTextureCoords[0] != nullptr)
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@@ -65,7 +65,7 @@ int main(int, char**) {
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return 0.5 * glm::length(glm::cross(p2 - p1, p3 - p1));
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};
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Array<Tri> tris(mesh->mNumFaces);
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for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex) {
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for (uint32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex) {
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tris[faceIndex].p[0] = mesh->mFaces[faceIndex].mIndices[0];
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tris[faceIndex].p[1] = mesh->mFaces[faceIndex].mIndices[1];
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tris[faceIndex].p[2] = mesh->mFaces[faceIndex].mIndices[2];
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