Adding basic memory resource
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@@ -28,16 +28,16 @@ void FontAsset::load(ArchiveBuffer& buffer) {
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}
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void FontAsset::loadFace() {
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FT_Error error = FT_New_Memory_Face(ft, (unsigned char*)ttfFile.data(), ttfFile.size(), 0, &ft_face);
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FT_Error error = FT_New_Memory_Face(ft, (unsigned char*)ttfFile.data(), (uint32)ttfFile.size(), 0, &ft_face);
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assert(!error);
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blob = hb_blob_create(ttfFile.data(), ttfFile.size(), HB_MEMORY_MODE_DUPLICATE, nullptr, nullptr);
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blob = hb_blob_create(ttfFile.data(), (uint32)ttfFile.size(), HB_MEMORY_MODE_DUPLICATE, nullptr, nullptr);
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hb_face = hb_face_create(blob, 0);
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hb_font = hb_font_create(hb_face);
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}
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UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<RenderGlyph>& render) {
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loadGlyphs(fontSize);
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hb_buffer_t* buf = hb_buffer_create();
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hb_buffer_add_utf8(buf, view.data(), view.size(), 0, -1);
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hb_buffer_add_utf8(buf, view.data(), (uint32)view.size(), 0, -1);
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hb_buffer_set_language(buf, hb_language_from_string("en", -1));
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hb_buffer_set_script(buf, HB_SCRIPT_LATIN);
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hb_buffer_set_direction(buf, HB_DIRECTION_LTR);
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@@ -52,10 +52,10 @@ UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<Rend
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Vector2 cursor = Vector2(0);
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for (uint32 i = 0; i < num_glyphs; ++i) {
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hb_codepoint_t glyphid = glyphs[i].codepoint;
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float xOffset = positions[i].x_offset * fontSize / xppem;
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float yOffset = positions[i].y_offset * fontSize / yppem;
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float xAdvance = positions[i].x_advance * fontSize / xppem;
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float yAdvance = positions[i].y_advance * fontSize / yppem;
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float xOffset = (float)positions[i].x_offset * fontSize / xppem;
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float yOffset = (float)positions[i].y_offset * fontSize / yppem;
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float xAdvance = (float)positions[i].x_advance * fontSize / xppem;
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float yAdvance = (float)positions[i].y_advance * fontSize / yppem;
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Vector2 position = cursor + Vector2(xOffset, yOffset);
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Vector2 dimensions = fontSizes[fontSize].glyphs[glyphid].size;
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render.add(RenderGlyph{
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@@ -73,7 +73,7 @@ UVector2 FontAsset::shapeText(std::string_view view, uint32 fontSize, Array<Rend
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void FontAsset::loadGlyphs(uint32 fontSize) {
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FT_Set_Pixel_Sizes(ft_face, 0, fontSize);
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for (uint32 i = 0; i < ft_face->num_glyphs; ++i) {
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for (int i = 0; i < ft_face->num_glyphs; ++i) {
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assert(FT_Load_Glyph(ft_face, i, FT_LOAD_RENDER) == 0);
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FontAsset::Glyph& glyph = fontSizes[fontSize].glyphs[i];
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glyph.size = IVector2(ft_face->glyph->bitmap.width, ft_face->glyph->bitmap.rows);
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