Adding basic memory resource
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@@ -42,7 +42,7 @@ class UIPass : public RenderPass {
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Vector color;
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float opacity = 1;
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float z = 0;
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uint32 textureIndex = -1ul;
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uint32 textureIndex = std::numeric_limits<uint32>::max();
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uint32 pad0;
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uint32 pad1;
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};
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