Adding basic memory resource
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@@ -51,11 +51,11 @@ void DescriptorLayout::create() {
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constantsSize += gfxBinding.uniformLength;
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constantsStages |= gfxBinding.shaderStages;
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} else {
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mappings[gfxBinding.name] = {
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mappings[gfxBinding.name] = DescriptorMapping{
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.binding = (uint32)bindings.size(),
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.type = cast(gfxBinding.descriptorType),
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};
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bindings.add({
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bindings.add(VkDescriptorSetLayoutBinding{
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.binding = (uint32)bindings.size(),
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.descriptorType = cast(gfxBinding.descriptorType),
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.descriptorCount = gfxBinding.descriptorCount,
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