Adding basic memory resource
This commit is contained in:
@@ -99,21 +99,21 @@ void Material::updateFloatData(uint32 offset, uint32 numFloats, float* data) {
|
||||
}
|
||||
|
||||
uint32 Material::addTextures(uint32 numTextures) {
|
||||
uint32 textureOffset = textures.size();
|
||||
uint32 textureOffset = (uint32)textures.size();
|
||||
textures.resize(textures.size() + numTextures);
|
||||
assert(textures.size() < 512);
|
||||
return textureOffset;
|
||||
}
|
||||
|
||||
uint32 Material::addSamplers(uint32 numSamplers) {
|
||||
uint32 samplerOffset = samplers.size();
|
||||
uint32 samplerOffset = (uint32)samplers.size();
|
||||
samplers.resize(samplers.size() + numSamplers);
|
||||
assert(textures.size() < 512);
|
||||
return samplerOffset;
|
||||
}
|
||||
|
||||
uint32 Material::addFloats(uint32 numFloats) {
|
||||
uint32 floatOffset = floatData.size();
|
||||
uint32 floatOffset = (uint32)floatData.size();
|
||||
floatData.resize(floatData.size() + numFloats);
|
||||
return floatOffset;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user