Adding descriptor skeleton
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#pragma once
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#include "Graphics/Descriptor.h"
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namespace Seele {
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namespace Metal {
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DECLARE_REF(Graphics)
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class DescriptorLayout : public Gfx::DescriptorLayout
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{
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public:
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DescriptorLayout(PGraphics graphics, const std::string& name);
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virtual ~DescriptorLayout();
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virtual void create();
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private:
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PGraphics graphics;
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};
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class PipelineLayout : public Gfx::PipelineLayout
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{
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public:
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private:
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};
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}
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}
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