Adding descriptor skeleton
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#include "Pipeline.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Graphics.h"
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#include "Graphics/Resources.h"
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#include "Metal/MTLRenderPipeline.hpp"
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using namespace Seele;
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using namespace Seele::Metal;
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VertexInput::VertexInput(VertexInputStateCreateInfo createInfo)
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: Gfx::VertexInput(createInfo)
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{
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}
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VertexInput::~VertexInput()
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{
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}
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