Basic crashing text rendering
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@@ -17,7 +17,6 @@ VertexStageOutput vertexMain(uint vertexId : SV_VertexID)
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VertexStageOutput output;
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output.uvCoords = coordinates[vertexId];
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output.position = float4(output.uvCoords * 2 - 1, 1, 1);
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output.position.y = -output.position.y;
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return output;
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}
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