Basic crashing text rendering
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@@ -50,73 +50,63 @@ struct ViewportCreateInfo
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// doesnt own the data, only proxy it
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struct BulkResourceData
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{
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uint32 size;
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uint8 *data;
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uint32 size = 0;
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uint8 *data = nullptr;
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Gfx::QueueType owner = Gfx::QueueType::GRAPHICS;
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BulkResourceData()
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: size(0), data(nullptr), owner(Gfx::QueueType::GRAPHICS)
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{
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}
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};
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struct TextureCreateInfo
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{
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BulkResourceData resourceData;
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uint32 width;
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uint32 height;
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uint32 depth;
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bool bArray;
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uint32 arrayLayers;
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uint32 mipLevels;
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uint32 samples;
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Gfx::SeFormat format;
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Gfx::SeImageUsageFlagBits usage;
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TextureCreateInfo()
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: resourceData(), width(1), height(1), depth(1), bArray(false), arrayLayers(1)
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, mipLevels(1), samples(1), format(Gfx::SE_FORMAT_R32G32B32A32_SFLOAT)
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, usage(Gfx::SE_IMAGE_USAGE_SAMPLED_BIT)
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{
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}
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BulkResourceData resourceData = BulkResourceData();
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uint32 width = 1;
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uint32 height = 1;
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uint32 depth = 1;
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bool bArray = false;
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uint32 arrayLayers = 1;
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uint32 mipLevels = 1;
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uint32 samples = 1;
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Gfx::SeFormat format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT;
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Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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};
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struct SamplerCreateInfo
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{
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Gfx::SeSamplerCreateFlags flags;
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Gfx::SeFilter magFilter;
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Gfx::SeFilter minFilter;
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Gfx::SeSamplerMipmapMode mipmapMode;
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Gfx::SeSamplerAddressMode addressModeU;
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Gfx::SeSamplerAddressMode addressModeV;
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Gfx::SeSamplerAddressMode addressModeW;
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float mipLodBias;
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uint32 anisotropyEnable;
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float maxAnisotropy;
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uint32 compareEnable;
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Gfx::SeCompareOp compareOp;
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float minLod;
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float maxLod;
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Gfx::SeBorderColor borderColor;
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uint32 unnormalizedCoordinates;
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};
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struct VertexBufferCreateInfo
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{
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BulkResourceData resourceData;
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BulkResourceData resourceData = BulkResourceData();
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// bytes per vertex
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uint32 vertexSize;
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uint32 numVertices;
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VertexBufferCreateInfo()
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: resourceData(), vertexSize(0), numVertices(0)
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{
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}
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uint32 vertexSize = 0;
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uint32 numVertices = 0;
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};
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struct IndexBufferCreateInfo
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{
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BulkResourceData resourceData;
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Gfx::SeIndexType indexType;
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IndexBufferCreateInfo()
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: resourceData(), indexType(Gfx::SeIndexType::SE_INDEX_TYPE_UINT16)
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{
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}
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BulkResourceData resourceData = BulkResourceData();
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Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
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};
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struct UniformBufferCreateInfo
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{
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BulkResourceData resourceData;
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uint8 bDynamic : 1;
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UniformBufferCreateInfo()
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: resourceData(), bDynamic(0)
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{
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}
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BulkResourceData resourceData = BulkResourceData();
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uint8 bDynamic : 1 = 0;
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};
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struct StructuredBufferCreateInfo
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{
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BulkResourceData resourceData;
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uint8 bDynamic: 1;
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StructuredBufferCreateInfo()
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: resourceData(), bDynamic(0)
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{
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}
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};
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struct ShaderCreateInfo
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{
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@@ -138,13 +128,6 @@ struct SePushConstantRange
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};
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struct VertexElement
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{
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VertexElement(){}
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//VertexElement(uint8 attributeIndex, SeFormat vertexFormat, uint8 offset)
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// : attributeIndex(attributeIndex), vertexFormat(vertexFormat), offset(offset)
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//{}
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VertexElement(uint8 streamIndex, uint8 offset, SeFormat vertexFormat, uint8 attributeIndex, uint8 stride)
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: streamIndex(streamIndex), offset(offset), vertexFormat(vertexFormat), attributeIndex(attributeIndex), stride(stride)
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{}
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uint8 streamIndex;
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uint8 offset;
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SeFormat vertexFormat;
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@@ -152,6 +135,7 @@ struct VertexElement
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uint8 stride;
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uint8 bInstanced = 0;
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};
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static_assert(std::is_aggregate_v<VertexElement>);
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struct RasterizationState
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{
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uint8 depthClampEnable : 1;
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