Basic crashing text rendering
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@@ -160,16 +160,10 @@ public:
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: binding(other.binding), descriptorType(other.descriptorType), descriptorCount(other.descriptorCount), shaderStages(other.shaderStages)
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{
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}
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void operator=(const DescriptorBinding &other)
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{
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binding = other.binding;
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descriptorType = other.descriptorType;
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descriptorCount = other.descriptorCount;
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shaderStages = other.shaderStages;
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}
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uint32_t binding;
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SeDescriptorType descriptorType;
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uint32_t descriptorCount;
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SeDescriptorBindingFlags bindingFlags = 0;
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SeShaderStageFlags shaderStages;
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};
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DEFINE_REF(DescriptorBinding)
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@@ -196,6 +190,7 @@ public:
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virtual void updateBuffer(uint32 binding, PStructuredBuffer structuredBuffer) = 0;
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virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
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virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
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virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0;
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virtual bool operator<(PDescriptorSet other) = 0;
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virtual uint32 getSetIndex() const = 0;
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@@ -224,7 +219,7 @@ public:
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return *this;
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}
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virtual void create() = 0;
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virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1);
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virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1, SeDescriptorBindingFlags bindingFlags = 0);
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virtual void reset();
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virtual PDescriptorSet allocateDescriptorSet();
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const Array<DescriptorBinding> &getBindings() const { return descriptorBindings; }
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@@ -557,6 +552,7 @@ public:
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) = 0;
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virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) = 0;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
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virtual void draw(const MeshBatchElement& data) = 0;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
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std::string name;
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@@ -571,6 +567,7 @@ public:
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) = 0;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) = 0;
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std::string name;
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};
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