Basic crashing text rendering
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@@ -12,11 +12,10 @@ public:
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DescriptorLayout(PGraphics graphics, const std::string& name);
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virtual ~DescriptorLayout();
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virtual void create();
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inline VkDescriptorSetLayout getHandle() const
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constexpr VkDescriptorSetLayout getHandle() const
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{
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return layoutHandle;
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}
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private:
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uint32 hash;
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PGraphics graphics;
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@@ -72,6 +71,7 @@ public:
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virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
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virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
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virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr);
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virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
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virtual bool operator<(Gfx::PDescriptorSet other);
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inline bool isCurrentlyBound() const
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