Adding basic keyboard input
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#pragma once
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#include "ComponentSystem.h"
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#include "Component/KeyboardInput.h"
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namespace Seele
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{
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namespace System
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{
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class KeyboardInput : public ComponentSystem<Component::KeyboardInput>
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{
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public:
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KeyboardInput(PScene scene);
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virtual ~KeyboardInput();
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virtual void update(Component::KeyboardInput& input) override;
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void keyCallback(KeyCode code, InputAction action, KeyModifier modifier);
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void mouseCallback(double xPos, double yPos);
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void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier);
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private:
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Seele::StaticArray<bool, (size_t)KeyCode::KEY_LAST> keys;
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bool mouse1 = false;
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bool mouse2 = false;
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float lastMouseX = 0;
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float lastMouseY = 0;
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float mouseX = 0;
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float mouseY = 0;
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float deltaX = 0;
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float deltaY = 0;
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};
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DEFINE_REF(KeyboardInput)
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}
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}
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