Adding basic keyboard input

This commit is contained in:
Dynamitos
2023-11-17 22:31:26 +01:00
parent 897eda18b0
commit ec760e8deb
18 changed files with 167 additions and 90 deletions
+2 -1
View File
@@ -5,6 +5,7 @@
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "System/KeyboardInput.h"
#ifdef WIN32
#include "Platform/Windows/GameInterface.h" // TODO
#else
@@ -28,7 +29,6 @@ public:
void reloadGame();
private:
OScene scene;
OEntity camera;
GameInterface gameInterface;
RenderGraph<
DepthPrepass,
@@ -38,6 +38,7 @@ private:
> renderGraph;
PSystemGraph systemGraph;
System::PKeyboardInput keyboardSystem;
dp::thread_pool<> threadPool;
float updateTime = 0;