Pre bindless
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@@ -3,8 +3,8 @@
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namespace Seele {
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namespace Component {
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struct DirectionalLight {
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Vector4 colorIntensity;
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Vector4 direction;
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Vector color;
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float intensity;
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};
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} // namespace Component
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} // namespace Seele
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@@ -4,9 +4,9 @@
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namespace Seele {
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namespace Component {
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struct PointLight {
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// give the lights a radius so that they are not actual points
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Vector4 positionWS;
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Vector4 colorRange;
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Vector color;
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float intensity;
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float attenuation;
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};
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} // namespace Component
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} // namespace Seele
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