lot of metal changes, but no idea how this stuff works
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+12
-12
@@ -116,18 +116,18 @@ int main() {
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// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
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// .importPath = "Whitechapel",
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//});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/box.glb",
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.importPath = "",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/rttest.glb",
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.importPath = "",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "import/models/town_hall.glb",
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.importPath = "",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/box.glb",
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// .importPath = "",
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//});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/rttest.glb",
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// .importPath = "",
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//});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/town_hall.glb",
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// .importPath = "",
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//});
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getThreadPool().waitIdle();
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vd->commitMeshes();
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WindowCreateInfo mainWindowInfo = {
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