lot of metal changes, but no idea how this stuff works
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@@ -96,8 +96,7 @@ class UniformBuffer : public Gfx::UniformBuffer {
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virtual ~UniformBuffer();
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virtual void updateContents(uint64 offset, uint64 size, void* data) override;
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virtual void rotateBuffer(uint64 size) override;
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void* getContents() const { return contents.data(); }
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size_t getSize() const { return contents.size(); }
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Array<uint8> getContents() const { return contents; }
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protected:
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// Inherited via QueueOwnedResource
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