lot of metal changes, but no idea how this stuff works
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@@ -34,65 +34,16 @@ void DescriptorLayout::create() {
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MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
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flattenedBindingCount = 0;
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for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
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objects[i] = MTL::ArgumentDescriptor::alloc()->init();
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objects[i]->setIndex(flattenedBindingCount);
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objects[i]->setAccess(cast(descriptorBindings[i].access));
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objects[i]->setArrayLength(descriptorBindings[i].descriptorCount);
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MTL::DataType dataType;
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switch (descriptorBindings[i].descriptorType) {
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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dataType = MTL::DataTypeTexture;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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dataType = MTL::DataTypePointer;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
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dataType = MTL::DataTypeChar;
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if(descriptorBindings[i].descriptorType != Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
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plainDescriptor = false;
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} else {
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objects[i] = MTL::ArgumentDescriptor::alloc()->init();
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objects[i]->setIndex(flattenedBindingCount);
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objects[i]->setAccess(cast(descriptorBindings[i].access));
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objects[i]->setArrayLength(descriptorBindings[i].descriptorCount);
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objects[i]->setDataType(MTL::DataTypeChar);
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objects[i]->setArrayLength(descriptorBindings[i].uniformLength);
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLER:
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dataType = MTL::DataTypeSampler;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
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dataType = MTL::DataTypeInstanceAccelerationStructure;
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break;
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default:
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throw new std::logic_error("unknown descriptor type");
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}
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objects[i]->setDataType(dataType);
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MTL::TextureType textureType;
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switch (descriptorBindings[i].textureType) {
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case Gfx::SE_IMAGE_VIEW_TYPE_1D:
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textureType = MTL::TextureType1D;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_2D:
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textureType = MTL::TextureType2D;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_3D:
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textureType = MTL::TextureType3D;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_CUBE:
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textureType = MTL::TextureTypeCube;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_1D_ARRAY:
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textureType = MTL::TextureType1DArray;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY:
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textureType = MTL::TextureType2DArray;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_CUBE_ARRAY:
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textureType = MTL::TextureTypeCubeArray;
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break;
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}
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objects[i]->setTextureType(textureType);
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for(uint32 j = 0; j < descriptorBindings[i].descriptorCount; ++j) {
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flattenMap[flattenIndex(i, j)] = flattenedBindingCount++;
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}
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@@ -124,10 +75,6 @@ void DescriptorPool::reset() {}
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DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics), graphics(graphics), owner(owner) {
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encoder = owner->getLayout()->createEncoder();
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argumentBuffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), 0);
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std::cout << owner->getLayout()->getName() << ": " << encoder->encodedLength() << std::endl;
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encoder->setArgumentBuffer(argumentBuffer, 0);
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boundResources.resize(owner->getLayout()->getTotalBindingCount());
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}
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@@ -138,56 +85,82 @@ void DescriptorSet::writeChanges() {}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PUniformBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PUniformBuffer buffer = uniformBuffer.cast<UniformBuffer>();
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std::memcpy(encoder->constantData(flattenedIndex), buffer->getContents(), buffer->getSize());
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boundResources[flattenedIndex] = nullptr;
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uniformWrites.add(UniformWriteInfo{
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.index = flattenedIndex,
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.content = buffer->getContents(),
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});
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}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PShaderBuffer buffer = uniformBuffer.cast<ShaderBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, flattenedIndex);
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boundResources[flattenedIndex] = buffer->getHandle();
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bufferWrites.add(BufferWriteInfo{
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.index = flattenedIndex,
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.buffer = buffer->getHandle(),
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});
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}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PVertexBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PVertexBuffer buffer = uniformBuffer.cast<VertexBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, flattenedIndex);
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boundResources[flattenedIndex] = buffer->getHandle();
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bufferWrites.add(BufferWriteInfo{
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.index = flattenedIndex,
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.buffer = buffer->getHandle(),
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});
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}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PIndexBuffer uniformBuffer) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, flattenedIndex);
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boundResources[flattenedIndex] = buffer->getHandle();
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bufferWrites.add(BufferWriteInfo{
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.index = flattenedIndex,
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.buffer = buffer->getHandle(),
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});
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}
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void DescriptorSet::updateSampler(uint32 binding, uint32 index, Gfx::PSampler samplerState) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PSampler sampler = samplerState.cast<Sampler>();
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encoder->setSamplerState(sampler->getHandle(), flattenedIndex);
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boundResources[flattenedIndex] = nullptr;
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samplerWrites.add(SamplerWriteInfo{
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.index = flattenedIndex,
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.sampler = sampler->getHandle(),
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});
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boundResources[flattenedIndex] = nullptr; // Samplers are not resources??????
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}
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void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTexture2D texture) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PTextureBase tex = texture.cast<TextureBase>();
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encoder->setTexture(tex->getImage(), flattenedIndex);
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boundResources[flattenedIndex] = tex->getImage();
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textureWrites.add(TextureWriteInfo{
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.index = flattenedIndex,
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.texture = tex->getImage(),
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});
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}
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void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTexture3D texture) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PTextureBase tex = texture.cast<TextureBase>();
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encoder->setTexture(tex->getImage(), flattenedIndex);
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boundResources[flattenedIndex] = tex->getImage();
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textureWrites.add(TextureWriteInfo{
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.index = flattenedIndex,
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.texture = tex->getImage(),
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});
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}
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void DescriptorSet::updateTexture(uint32 binding, uint32 index, Gfx::PTextureCube texture) {
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uint32 flattenedIndex = owner->getLayout()->getFlattenedIndex(binding, index);
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PTextureBase tex = texture.cast<TextureBase>();
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encoder->setTexture(tex->getImage(), flattenedIndex);
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boundResources[flattenedIndex] = tex->getImage();
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textureWrites.add(TextureWriteInfo{
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.index = flattenedIndex,
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.texture = tex->getImage(),
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});
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}
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void DescriptorSet::updateAccelerationStructure(uint32 binding, uint32 index, Gfx::PTopLevelAS as) { assert(false && "TODO"); }
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