lot of metal changes, but no idea how this stuff works
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@@ -43,7 +43,7 @@ CachedDepthPass::~CachedDepthPass() {}
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void CachedDepthPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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void CachedDepthPass::render() {
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query->beginQuery();
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/* query->beginQuery();
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timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CachedBegin");
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graphics->beginRenderPass(renderPass);
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Array<Gfx::ORenderCommand> commands;
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@@ -136,7 +136,7 @@ void CachedDepthPass::render() {
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graphics->endRenderPass();
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graphics->waitDeviceIdle();
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timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CachedEnd");
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query->endQuery();
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query->endQuery();*/
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}
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void CachedDepthPass::endFrame() {}
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