lot of metal changes, but no idea how this stuff works
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@@ -15,13 +15,11 @@
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#include "System/LightGather.h"
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#include "System/MeshUpdater.h"
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#include "Window/Window.h"
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#include <fstream>
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#include <thread>
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using namespace Seele;
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GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
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: View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) {
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: View(graphics, window, createInfo, "Game"), graphics(graphics), scene(new Scene(graphics)), gameInterface(dllPath) {
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reloadGame();
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renderGraph.addPass(new CachedDepthPass(graphics, scene));
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renderGraph.addPass(new DepthCullingPass(graphics, scene));
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