Trying to fix wrong tex coord imports

This commit is contained in:
Dynamitos
2025-05-04 21:30:01 +02:00
parent 91c31bc219
commit ee412201e6
13 changed files with 78 additions and 83 deletions
+8 -29
View File
@@ -70,20 +70,15 @@ struct LightEnv
layout(set=3)
ParameterBlock<LightEnv> pLightEnv;
[Differentiable]
float polynomial(float a, float b, float c, float x) {
return a * x * x + b * x + c;
}
interface IBRDF
{
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor);
[mutating] void transformNormal(float3x3 tangentToWorld);
float3 getNormal();
float3 getBaseColor();
float3 evaluateAmbient(float3 viewDir_WS);
float getAlpha();
float3 getEmissive();
[mutating] void setNormal(float3 n);
};
struct Phong : IBRDF
@@ -116,11 +111,6 @@ struct Phong : IBRDF
return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
@@ -141,6 +131,7 @@ struct Phong : IBRDF
{
return emissive;
}
[mutating] void setNormal(float3 n) { normal = n; }
};
struct BlinnPhong : IBRDF
@@ -170,14 +161,9 @@ struct BlinnPhong : IBRDF
float diffuse = max(dot(normal_WS, lightDir_WS), 0);
float3 h = normalize(lightDir_WS + viewDir_WS);
float specular = pow(saturate(dot(normal_WS, h)), shininess);
return (baseColor * diffuse * lightColor) + (specularColor * specular);
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
@@ -198,6 +184,7 @@ struct BlinnPhong : IBRDF
{
return emissive;
}
[mutating] void setNormal(float3 n) { normal = n; }
};
struct CelShading : IBRDF
@@ -230,11 +217,6 @@ struct CelShading : IBRDF
return darkenedBase * lightColor;
}
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
}
float3 getNormal()
{
return normal;
@@ -255,6 +237,7 @@ struct CelShading : IBRDF
{
return emissive;
}
[mutating] void setNormal(float3 n) { normal = n; }
};
// https://learnopengl.com/PBR/Theory
@@ -315,7 +298,7 @@ struct CookTorrance : IBRDF
float3 evaluate(float3 viewDir_WS, float3 lightDir_WS, float3 lightColor)
{
float3 n = normal;
float3 n = normalize(normal);
float3 h = normalize(lightDir_WS + viewDir_WS);
float3 F0 = float3(0.04);
@@ -337,12 +320,7 @@ struct CookTorrance : IBRDF
float nDotL = max(dot(n, lightDir_WS), 0.0);
float3 result = (k_d * baseColor / PI + specular) * nDotL * lightColor;
return baseColor;
}
[mutating]
void transformNormal(float3x3 tangentToWorld)
{
normal = normalize(mul(tangentToWorld, normal));
return result;
}
float3 getNormal()
{
@@ -371,5 +349,6 @@ struct CookTorrance : IBRDF
{
return emissive;
}
[mutating] void setNormal(float3 n) { normal = n; }
};