Trying to fix wrong tex coord imports
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@@ -16,9 +16,8 @@ struct StaticMeshVertexData : IVertexData
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#ifndef POS_ONLY
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//attributes.qTangent = qTangent[index];
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attributes.normal_MS = float3(normals[index * 3 + 0], normals[index * 3 + 1], normals[index * 3 + 2]);
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float4 tangentSign = float4(tangents[index * 4 + 0], tangents[index * 4 + 1], tangents[index * 4 + 2], tangents[index * 4 + 3]);
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attributes.tangent_MS = tangentSign.xyz;
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attributes.biTangent_MS = cross(attributes.normal_MS, attributes.tangent_MS) * -tangentSign.w;
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attributes.tangent_MS = float3(tangents[index * 3 + 0], tangents[index * 3 + 1], tangents[index * 3 + 2]);
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attributes.biTangent_MS = float3(biTangents[index * 3 + 0], biTangents[index * 3 + 1], biTangents[index * 3 + 2]);;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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attributes.texCoords[i] = float2(uint16ToFloat(texCoords[i][index * 2 + 0]), uint16ToFloat(texCoords[i][index * 2 + 1]));
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@@ -30,7 +29,8 @@ struct StaticMeshVertexData : IVertexData
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StructuredBuffer<float> positions;
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//StructuredBuffer<float> qTangents;
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StructuredBuffer<float> normals;
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StructuredBuffer<float> tangents;
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StructuredBuffer<float> tangents;
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StructuredBuffer<float> biTangents;
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StructuredBuffer<uint16_t> color;
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StructuredBuffer<uint16_t> texCoords[MAX_TEXCOORDS];
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};
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