Fixed BlinnPhong shading
This commit is contained in:
@@ -126,7 +126,7 @@ void BasePass::beginFrame(const Component::Camera& cam)
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 0);
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
||||
uniformUpdate.size = sizeof(ViewParameter);
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
|
||||
@@ -21,7 +21,7 @@ void DebugPass::beginFrame(const Component::Camera& cam)
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 0);
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
||||
uniformUpdate.size = sizeof(ViewParameter);
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
|
||||
@@ -110,7 +110,7 @@ void DepthPrepass::beginFrame(const Component::Camera& cam)
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 0);
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
||||
uniformUpdate.size = sizeof(ViewParameter);
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
|
||||
@@ -25,25 +25,11 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
BulkResourceData uniformUpdate;
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 0);
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewportWidth), static_cast<float>(viewportHeight));
|
||||
uniformUpdate.size = sizeof(ViewParameter);
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
viewParamsBuffer->updateContents(uniformUpdate);
|
||||
|
||||
const LightEnv& lightEnv = passData.lightEnv;
|
||||
uniformUpdate.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
|
||||
uniformUpdate.data = (uint8*)&lightEnv.directionalLights;
|
||||
directLightBuffer->updateContents(uniformUpdate);
|
||||
uniformUpdate.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
|
||||
uniformUpdate.data = (uint8*)&lightEnv.pointLights;
|
||||
pointLightBuffer->updateContents(uniformUpdate);
|
||||
|
||||
uniformUpdate.size = sizeof(uint32);
|
||||
uniformUpdate.data = (uint8*)&lightEnv.numDirectionalLights;
|
||||
numDirLightBuffer->updateContents(uniformUpdate);
|
||||
uniformUpdate.data = (uint8*)&lightEnv.numPointLights;
|
||||
numPointLightBuffer->updateContents(uniformUpdate);
|
||||
|
||||
BulkResourceData counterReset;
|
||||
uint32 reset = 0;
|
||||
@@ -68,10 +54,10 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
cullingDescriptorSet->updateBuffer(9, frustumBuffer);
|
||||
|
||||
|
||||
lightEnvDescriptorSet->updateBuffer(0, directLightBuffer);
|
||||
lightEnvDescriptorSet->updateBuffer(1, numDirLightBuffer);
|
||||
lightEnvDescriptorSet->updateBuffer(2, pointLightBuffer);
|
||||
lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
|
||||
lightEnvDescriptorSet->updateBuffer(0, passData.lightEnv.directionalLights);
|
||||
lightEnvDescriptorSet->updateBuffer(1, passData.lightEnv.numDirectional);
|
||||
lightEnvDescriptorSet->updateBuffer(2, passData.lightEnv.pointLights);
|
||||
lightEnvDescriptorSet->updateBuffer(3, passData.lightEnv.numPoints);
|
||||
lightEnvDescriptorSet->writeChanges();
|
||||
//std::cout << "LightCulling beginFrame()" << std::endl;
|
||||
//co_return;
|
||||
@@ -202,28 +188,6 @@ void LightCullingPass::publishOutputs()
|
||||
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
|
||||
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
|
||||
|
||||
structInfo = {
|
||||
.resourceData = {
|
||||
.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
|
||||
.data = nullptr,
|
||||
},
|
||||
.stride = sizeof(DirectionalLight),
|
||||
.bDynamic = true,
|
||||
};
|
||||
directLightBuffer = graphics->createStructuredBuffer(structInfo);
|
||||
structInfo.resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
|
||||
pointLightBuffer = graphics->createStructuredBuffer(structInfo);
|
||||
|
||||
UniformBufferCreateInfo uniformInfo = {
|
||||
.resourceData = {
|
||||
.size = sizeof(uint32),
|
||||
.data = nullptr
|
||||
},
|
||||
.bDynamic = true
|
||||
};
|
||||
numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
|
||||
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
|
||||
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
|
||||
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
|
||||
|
||||
@@ -60,10 +60,6 @@ private:
|
||||
Gfx::PStructuredBuffer tLightIndexList;
|
||||
Gfx::PTexture2D oLightGrid;
|
||||
Gfx::PTexture2D tLightGrid;
|
||||
Gfx::PStructuredBuffer directLightBuffer;
|
||||
Gfx::PUniformBuffer numDirLightBuffer;
|
||||
Gfx::PStructuredBuffer pointLightBuffer;
|
||||
Gfx::PUniformBuffer numPointLightBuffer;
|
||||
Gfx::PDescriptorSet lightEnvDescriptorSet;
|
||||
Gfx::PDescriptorSet cullingDescriptorSet;
|
||||
Gfx::PDescriptorLayout lightEnvDescriptorLayout;
|
||||
|
||||
@@ -83,7 +83,7 @@ void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 0);
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
||||
uniformUpdate.size = sizeof(ViewParameter);
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
|
||||
Reference in New Issue
Block a user