Removing tons of debugging and sync code
This commit is contained in:
+133
-113
@@ -4,16 +4,16 @@
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using namespace Seele;
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Array<Vector4> basePoints = {
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//Vector4(0.0f / 3, 0, 0.0f / 3, 1), Vector4(0.0f / 3, 0, 1.0f / 3, 1), Vector4(0.0f / 3, 0, 2.0f / 3, 1),
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//Vector4(0.0f / 3, 0, 3.0f / 3, 1), Vector4(1.0f / 3, 0, 0.0f / 3, 1), Vector4(1.0f / 3, 0, 1.0f / 3, 1),
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//Vector4(1.0f / 3, 0, 2.0f / 3, 1), Vector4(1.0f / 3, 0, 3.0f / 3, 1), Vector4(2.0f / 3, 0, 0.0f / 3, 1),
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//Vector4(2.0f / 3, 0, 1.0f / 3, 1), Vector4(2.0f / 3, 0, 2.0f / 3, 1), Vector4(2.0f / 3, 0, 3.0f / 3, 1),
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//Vector4(3.0f / 3, 0, 0.0f / 3, 1), Vector4(3.0f / 3, 0, 1.0f / 3, 1), Vector4(3.0f / 3, 0, 2.0f / 3, 1),
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//Vector4(3.0f / 3, 0, 3.0f / 3, 1),
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Vector4(0, -0.525731, 0.850651, 1), Vector4(0.850651, 0, 0.525731, 1), Vector4(0.850651, 0, -0.525731, 1),
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Vector4(-0.850651, 0, -0.525731, 1), Vector4(-0.850651, 0, 0.525731, 1), Vector4(-0.525731, 0.850651, 0, 1),
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Vector4(0.525731, 0.850651, 0, 1), Vector4(0.525731, -0.850651, 0, 1), Vector4(-0.525731, -0.850651, 0, 1),
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Vector4(0, -0.525731, -0.850651, 1), Vector4(0, 0.525731, -0.850651, 1), Vector4(0, 0.525731, 0.850651, 1),
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Vector4(0.0f / 3, 0, 0.0f / 3, 1), Vector4(0.0f / 3, 0, 1.0f / 3, 1), Vector4(0.0f / 3, 0, 2.0f / 3, 1),
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Vector4(0.0f / 3, 0, 3.0f / 3, 1), Vector4(1.0f / 3, 0, 0.0f / 3, 1), Vector4(1.0f / 3, 0, 1.0f / 3, 1),
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Vector4(1.0f / 3, 0, 2.0f / 3, 1), Vector4(1.0f / 3, 0, 3.0f / 3, 1), Vector4(2.0f / 3, 0, 0.0f / 3, 1),
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Vector4(2.0f / 3, 0, 1.0f / 3, 1), Vector4(2.0f / 3, 0, 2.0f / 3, 1), Vector4(2.0f / 3, 0, 3.0f / 3, 1),
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Vector4(3.0f / 3, 0, 0.0f / 3, 1), Vector4(3.0f / 3, 0, 1.0f / 3, 1), Vector4(3.0f / 3, 0, 2.0f / 3, 1),
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Vector4(3.0f / 3, 0, 3.0f / 3, 1),
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// Vector4(0, -0.525731, 0.850651, 1), Vector4(0.850651, 0, 0.525731, 1), Vector4(0.850651, 0, -0.525731, 1),
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// Vector4(-0.850651, 0, -0.525731, 1), Vector4(-0.850651, 0, 0.525731, 1), Vector4(-0.525731, 0.850651, 0, 1),
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// Vector4(0.525731, 0.850651, 0, 1), Vector4(0.525731, -0.850651, 0, 1), Vector4(-0.525731, -0.850651, 0, 1),
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// Vector4(0, -0.525731, -0.850651, 1), Vector4(0, 0.525731, -0.850651, 1), Vector4(0, 0.525731, 0.850651, 1),
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};
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struct Halfedge {
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uint32 vertexID;
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@@ -22,73 +22,73 @@ struct Halfedge {
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uint32 twinID;
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};
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Array<Halfedge> edges = {
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//Halfedge{0, 1, 2, 4294967295},
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//Halfedge{1, 2, 0, 3},
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//Halfedge{4, 0, 1, 4294967295},
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//Halfedge{4, 4, 5, 1},
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//Halfedge{1, 5, 3, 8},
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//Halfedge{5, 3, 4, 18},
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//Halfedge{1, 7, 8, 4294967295},
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//Halfedge{2, 8, 6, 9},
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//Halfedge{5, 6, 7, 4},
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//Halfedge{5, 10, 11, 7},
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//Halfedge{2, 11, 9, 14},
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//Halfedge{6, 9, 10, 24},
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//Halfedge{2, 13, 14, 4294967295},
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//Halfedge{3, 14, 12, 15},
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//Halfedge{6, 12, 13, 10},
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//Halfedge{6, 16, 17, 13},
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//Halfedge{3, 17, 15, 4294967295},
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//Halfedge{7, 15, 16, 30},
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//Halfedge{4, 19, 20, 5},
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//Halfedge{5, 20, 18, 21},
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//Halfedge{8, 18, 19, 4294967295},
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//Halfedge{8, 22, 23, 19},
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//Halfedge{5, 23, 21, 26},
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//Halfedge{9, 21, 22, 36},
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//Halfedge{5, 25, 26, 11},
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//Halfedge{6, 26, 24, 27},
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//Halfedge{9, 24, 25, 22},
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//Halfedge{9, 28, 29, 25},
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//Halfedge{6, 29, 27, 32},
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//Halfedge{10, 27, 28, 42},
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//Halfedge{6, 31, 32, 17},
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//Halfedge{7, 32, 30, 33},
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//Halfedge{10, 30, 31, 28},
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//Halfedge{10, 34, 35, 31},
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//Halfedge{7, 35, 33, 4294967295},
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//Halfedge{11, 33, 34, 48},
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//Halfedge{8, 37, 38, 23},
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//Halfedge{9, 38, 36, 39},
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//Halfedge{12, 36, 37, 4294967295},
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//Halfedge{12, 40, 41, 37},
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//Halfedge{9, 41, 39, 44},
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//Halfedge{13, 39, 40, 4294967295},
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//Halfedge{9, 43, 44, 29},
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//Halfedge{10, 44, 42, 45},
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//Halfedge{13, 42, 43, 40},
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//Halfedge{13, 46, 47, 43},
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//Halfedge{10, 47, 45, 50},
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//Halfedge{14, 45, 46, 4294967295},
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//Halfedge{10, 49, 50, 35},
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//Halfedge{11, 50, 48, 51},
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//Halfedge{14, 48, 49, 46},
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//Halfedge{14, 52, 53, 49},
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//Halfedge{11, 53, 51, 4294967295},
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//Halfedge{15, 51, 52, 4294967295},
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Halfedge{1, 1, 2, 5}, Halfedge{2, 2, 0, 36}, Halfedge{6, 0, 1, 39}, Halfedge{1, 4, 5, 51}, Halfedge{7, 5, 3, 48},
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Halfedge{2, 3, 4, 0}, Halfedge{3, 7, 8, 9}, Halfedge{4, 8, 6, 45}, Halfedge{5, 6, 7, 42}, Halfedge{4, 10, 11, 6},
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Halfedge{3, 11, 9, 56}, Halfedge{8, 9, 10, 57}, Halfedge{6, 13, 14, 15}, Halfedge{5, 14, 12, 47}, Halfedge{11, 12, 13, 40},
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Halfedge{5, 16, 17, 12}, Halfedge{6, 17, 15, 38}, Halfedge{10, 15, 16, 43}, Halfedge{9, 19, 20, 21}, Halfedge{10, 20, 18, 37},
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Halfedge{2, 18, 19, 50}, Halfedge{10, 22, 23, 18}, Halfedge{9, 23, 21, 54}, Halfedge{3, 21, 22, 44}, Halfedge{7, 25, 26, 27},
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Halfedge{8, 26, 24, 55}, Halfedge{9, 24, 25, 49}, Halfedge{8, 28, 29, 24}, Halfedge{7, 29, 27, 53}, Halfedge{0, 27, 28, 58},
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Halfedge{11, 31, 32, 33}, Halfedge{0, 32, 30, 52}, Halfedge{1, 30, 31, 41}, Halfedge{0, 34, 35, 30}, Halfedge{11, 35, 33, 46},
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Halfedge{4, 33, 34, 59}, Halfedge{6, 37, 38, 1}, Halfedge{2, 38, 36, 19}, Halfedge{10, 36, 37, 16}, Halfedge{1, 40, 41, 2},
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Halfedge{6, 41, 39, 14}, Halfedge{11, 39, 40, 32}, Halfedge{3, 43, 44, 8}, Halfedge{5, 44, 42, 17}, Halfedge{10, 42, 43, 23},
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Halfedge{5, 46, 47, 7}, Halfedge{4, 47, 45, 34}, Halfedge{11, 45, 46, 13}, Halfedge{2, 49, 50, 4}, Halfedge{7, 50, 48, 26},
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Halfedge{9, 48, 49, 20}, Halfedge{7, 52, 53, 3}, Halfedge{1, 53, 51, 31}, Halfedge{0, 51, 52, 28}, Halfedge{3, 55, 56, 22},
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Halfedge{9, 56, 54, 25}, Halfedge{8, 54, 55, 10}, Halfedge{4, 58, 59, 11}, Halfedge{8, 59, 57, 29}, Halfedge{0, 57, 58, 35},
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Halfedge{0, 1, 2, 4294967295},
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Halfedge{1, 2, 0, 3},
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Halfedge{4, 0, 1, 4294967295},
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Halfedge{4, 4, 5, 1},
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Halfedge{1, 5, 3, 8},
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Halfedge{5, 3, 4, 18},
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Halfedge{1, 7, 8, 4294967295},
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Halfedge{2, 8, 6, 9},
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Halfedge{5, 6, 7, 4},
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Halfedge{5, 10, 11, 7},
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Halfedge{2, 11, 9, 14},
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Halfedge{6, 9, 10, 24},
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Halfedge{2, 13, 14, 4294967295},
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Halfedge{3, 14, 12, 15},
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Halfedge{6, 12, 13, 10},
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Halfedge{6, 16, 17, 13},
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Halfedge{3, 17, 15, 4294967295},
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Halfedge{7, 15, 16, 30},
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Halfedge{4, 19, 20, 5},
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Halfedge{5, 20, 18, 21},
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Halfedge{8, 18, 19, 4294967295},
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Halfedge{8, 22, 23, 19},
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Halfedge{5, 23, 21, 26},
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Halfedge{9, 21, 22, 36},
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Halfedge{5, 25, 26, 11},
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Halfedge{6, 26, 24, 27},
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Halfedge{9, 24, 25, 22},
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Halfedge{9, 28, 29, 25},
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Halfedge{6, 29, 27, 32},
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Halfedge{10, 27, 28, 42},
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Halfedge{6, 31, 32, 17},
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Halfedge{7, 32, 30, 33},
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Halfedge{10, 30, 31, 28},
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Halfedge{10, 34, 35, 31},
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Halfedge{7, 35, 33, 4294967295},
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Halfedge{11, 33, 34, 48},
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Halfedge{8, 37, 38, 23},
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Halfedge{9, 38, 36, 39},
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Halfedge{12, 36, 37, 4294967295},
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Halfedge{12, 40, 41, 37},
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Halfedge{9, 41, 39, 44},
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Halfedge{13, 39, 40, 4294967295},
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Halfedge{9, 43, 44, 29},
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Halfedge{10, 44, 42, 45},
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Halfedge{13, 42, 43, 40},
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Halfedge{13, 46, 47, 43},
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Halfedge{10, 47, 45, 50},
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Halfedge{14, 45, 46, 4294967295},
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Halfedge{10, 49, 50, 35},
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Halfedge{11, 50, 48, 51},
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Halfedge{14, 48, 49, 46},
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Halfedge{14, 52, 53, 49},
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Halfedge{11, 53, 51, 4294967295},
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Halfedge{15, 51, 52, 4294967295},
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// Halfedge{1, 1, 2, 5}, Halfedge{2, 2, 0, 36}, Halfedge{6, 0, 1, 39}, Halfedge{1, 4, 5, 51}, Halfedge{7, 5, 3, 48},
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// Halfedge{2, 3, 4, 0}, Halfedge{3, 7, 8, 9}, Halfedge{4, 8, 6, 45}, Halfedge{5, 6, 7, 42}, Halfedge{4, 10, 11, 6},
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// Halfedge{3, 11, 9, 56}, Halfedge{8, 9, 10, 57}, Halfedge{6, 13, 14, 15}, Halfedge{5, 14, 12, 47}, Halfedge{11, 12, 13, 40},
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// Halfedge{5, 16, 17, 12}, Halfedge{6, 17, 15, 38}, Halfedge{10, 15, 16, 43}, Halfedge{9, 19, 20, 21}, Halfedge{10, 20, 18, 37},
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// Halfedge{2, 18, 19, 50}, Halfedge{10, 22, 23, 18}, Halfedge{9, 23, 21, 54}, Halfedge{3, 21, 22, 44}, Halfedge{7, 25, 26, 27},
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// Halfedge{8, 26, 24, 55}, Halfedge{9, 24, 25, 49}, Halfedge{8, 28, 29, 24}, Halfedge{7, 29, 27, 53}, Halfedge{0, 27, 28, 58},
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// Halfedge{11, 31, 32, 33}, Halfedge{0, 32, 30, 52}, Halfedge{1, 30, 31, 41}, Halfedge{0, 34, 35, 30}, Halfedge{11, 35, 33, 46},
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// Halfedge{4, 33, 34, 59}, Halfedge{6, 37, 38, 1}, Halfedge{2, 38, 36, 19}, Halfedge{10, 36, 37, 16}, Halfedge{1, 40, 41, 2},
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// Halfedge{6, 41, 39, 14}, Halfedge{11, 39, 40, 32}, Halfedge{3, 43, 44, 8}, Halfedge{5, 44, 42, 17}, Halfedge{10, 42, 43, 23},
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// Halfedge{5, 46, 47, 7}, Halfedge{4, 47, 45, 34}, Halfedge{11, 45, 46, 13}, Halfedge{2, 49, 50, 4}, Halfedge{7, 50, 48, 26},
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// Halfedge{9, 48, 49, 20}, Halfedge{7, 52, 53, 3}, Halfedge{1, 53, 51, 31}, Halfedge{0, 51, 52, 28}, Halfedge{3, 55, 56, 22},
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// Halfedge{9, 56, 54, 25}, Halfedge{8, 54, 55, 10}, Halfedge{4, 58, 59, 11}, Halfedge{8, 59, 57, 29}, Halfedge{0, 57, 58, 35},
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};
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uint32_t find_msb_64(uint64_t x) {
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@@ -414,11 +414,11 @@ void MeshUpdater::evaluateLeb(const BaseMesh& baseMesh, CBTMesh& mesh, Gfx::PDes
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clearCmd->bindDescriptor(set);
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clearCmd->dispatch((mesh.totalNumElements * 3 + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE, 1, 1);
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graphics->executeCommands(std::move(clearCmd));
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mesh.currentVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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mesh.lebVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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graphics->endDebugRegion();
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}
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graphics->waitDeviceIdle();
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graphics->beginDebugRegion("EvaluateLEB");
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Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
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set->updateBuffer(GEOMETRY_CB, 0, geometryBuffer);
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@@ -438,7 +438,7 @@ void MeshUpdater::evaluateLeb(const BaseMesh& baseMesh, CBTMesh& mesh, Gfx::PDes
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evalCmd->dispatchIndirect(mesh.indirectDispatchBuffer, complete ? 0 : sizeof(uint32) * 6);
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graphics->executeCommands(std::move(evalCmd));
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mesh.lebVertexBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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graphics->endDebugRegion();
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}
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@@ -448,7 +448,6 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
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Gfx::PShaderBuffer nextNeighborsBuffer = mesh.neighborsBuffers[nextNeighborsBufferIdx];
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resetBuffers(mesh);
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graphics->waitDeviceIdle();
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graphics->beginDebugRegion("Classify");
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{
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Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
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@@ -470,9 +469,10 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
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graphics->executeCommands(std::move(classifyCmd));
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mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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mesh.classificationBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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}
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graphics->endDebugRegion();
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graphics->waitDeviceIdle();
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graphics->beginDebugRegion("PrepareIndirect");
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{
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@@ -486,11 +486,9 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
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prepareIndirectCmd->dispatch(2, 1, 1);
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graphics->executeCommands(std::move(prepareIndirectCmd));
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indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_ACCESS_INDIRECT_COMMAND_READ_BIT, Gfx::SE_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
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}
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graphics->endDebugRegion();
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graphics->waitDeviceIdle();
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graphics->beginDebugRegion("Split");
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{
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Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
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@@ -509,13 +507,14 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
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splitCmd->bindDescriptor({viewParamsSet, set});
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splitCmd->dispatchIndirect(indirectBuffer, 0);
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graphics->executeCommands(std::move(splitCmd));
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memoryBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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mesh.allocateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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}
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graphics->endDebugRegion();
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graphics->waitDeviceIdle();
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graphics->beginDebugRegion("PrepareIndirect");
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{
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@@ -529,10 +528,9 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
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prepareIndirectCmd->dispatch(1, 1, 1);
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graphics->executeCommands(std::move(prepareIndirectCmd));
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indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_ACCESS_INDIRECT_COMMAND_READ_BIT, Gfx::SE_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
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}
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graphics->endDebugRegion();
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graphics->waitDeviceIdle();
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graphics->beginDebugRegion("Allocate");
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{
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@@ -551,11 +549,12 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
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allocateCmd->bindDescriptor({viewParamsSet, set});
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allocateCmd->dispatchIndirect(indirectBuffer, 0);
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graphics->executeCommands(std::move(allocateCmd));
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memoryBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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}
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graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("Copy");
|
||||
currentNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
@@ -564,7 +563,6 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("Bisect");
|
||||
{
|
||||
@@ -589,9 +587,14 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
graphics->executeCommands(std::move(bisectCmd));
|
||||
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.heapIDBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.propagateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.gpuCBT.bufferArray[1]->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("PrepareIndirect");
|
||||
{
|
||||
@@ -605,10 +608,9 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
prepareIndirectCmd->dispatch(1, 1, 1);
|
||||
graphics->executeCommands(std::move(prepareIndirectCmd));
|
||||
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
Gfx::SE_ACCESS_INDIRECT_COMMAND_READ_BIT, Gfx::SE_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("PropagateBisect");
|
||||
{
|
||||
@@ -627,9 +629,10 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
graphics->executeCommands(std::move(propagateBisectCmd));
|
||||
mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("PrepareSimplify");
|
||||
{
|
||||
@@ -652,7 +655,6 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("PrepareIndirectSimplify");
|
||||
{
|
||||
@@ -666,10 +668,9 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
prepareIndirectCmd->dispatch(1, 1, 1);
|
||||
graphics->executeCommands(std::move(prepareIndirectCmd));
|
||||
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
Gfx::SE_ACCESS_INDIRECT_COMMAND_READ_BIT, Gfx::SE_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("Simplify");
|
||||
{
|
||||
@@ -692,9 +693,16 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
graphics->executeCommands(std::move(simplifyCmd));
|
||||
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.heapIDBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.propagateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.gpuCBT.bufferArray[1]->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("PrepareIndirectPropagateSimplify");
|
||||
{
|
||||
@@ -708,10 +716,9 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
prepareIndirectCmd->dispatch(2, 1, 1);
|
||||
graphics->executeCommands(std::move(prepareIndirectCmd));
|
||||
indirectBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
Gfx::SE_ACCESS_INDIRECT_COMMAND_READ_BIT, Gfx::SE_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("PropagateSimplify");
|
||||
{
|
||||
@@ -731,9 +738,10 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
graphics->executeCommands(std::move(propagateSimplifyCmd));
|
||||
nextNeighborsBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
graphics->beginDebugRegion("Update Tree");
|
||||
{
|
||||
@@ -767,15 +775,13 @@ void MeshUpdater::update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
mesh.currentNeighborsBufferIdx = nextNeighborsBufferIdx;
|
||||
|
||||
prepareIndirection(mesh, geometryCB);
|
||||
graphics->waitDeviceIdle();
|
||||
}
|
||||
|
||||
void MeshUpdater::validation(const CBTMesh& mesh, Gfx::PUniformBuffer geometryCB) {
|
||||
void MeshUpdater::validation(CBTMesh& mesh, Gfx::PUniformBuffer geometryCB) {
|
||||
uint32 numGroups = (mesh.totalNumElements + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE;
|
||||
|
||||
Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
|
||||
@@ -797,7 +803,7 @@ void MeshUpdater::validation(const CBTMesh& mesh, Gfx::PUniformBuffer geometryCB
|
||||
graphics->copyBuffer(validationBuffer, validationBufferRB);
|
||||
}
|
||||
|
||||
void MeshUpdater::resetBuffers(const CBTMesh& mesh) {
|
||||
void MeshUpdater::resetBuffers(CBTMesh& mesh) {
|
||||
graphics->beginDebugRegion("ResetBuffers");
|
||||
Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
|
||||
set->updateBuffer(CBT_BUFFER0, 0, mesh.gpuCBT.bufferArray[0]);
|
||||
@@ -817,13 +823,21 @@ void MeshUpdater::resetBuffers(const CBTMesh& mesh) {
|
||||
graphics->executeCommands(std::move(resetCmd));
|
||||
memoryBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.classificationBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.allocateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.propagateBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.simplificationBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.indirectDrawBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
graphics->endDebugRegion();
|
||||
}
|
||||
|
||||
void MeshUpdater::prepareIndirection(CBTMesh& mesh, Gfx::PUniformBuffer geometryCB) {
|
||||
uint32 numGroups = (mesh.totalNumElements + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE;
|
||||
|
||||
graphics->waitDeviceIdle();
|
||||
graphics->beginDebugRegion("BisectorIndexation");
|
||||
{
|
||||
Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
|
||||
@@ -841,11 +855,16 @@ void MeshUpdater::prepareIndirection(CBTMesh& mesh, Gfx::PUniformBuffer geometry
|
||||
bisectorIndexationCmd->bindDescriptor(set);
|
||||
bisectorIndexationCmd->dispatch(numGroups, 1, 1);
|
||||
graphics->executeCommands(std::move(bisectorIndexationCmd));
|
||||
mesh.indirectDrawBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.indexedBisectorBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.visibleIndexedBisectorBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
mesh.modifiedIndexedBisectorBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
mesh.indirectDrawBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
graphics->beginDebugRegion("PrepareBisectorIndirectDispatch");
|
||||
{
|
||||
Gfx::PDescriptorSet set = layout->allocateDescriptorSet();
|
||||
@@ -859,10 +878,11 @@ void MeshUpdater::prepareIndirection(CBTMesh& mesh, Gfx::PUniformBuffer geometry
|
||||
prepareBisectorIndirectCmd->dispatch(1, 1, 1);
|
||||
graphics->executeCommands(std::move(prepareBisectorIndirectCmd));
|
||||
mesh.indirectDispatchBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
Gfx::SE_ACCESS_INDIRECT_COMMAND_READ_BIT, Gfx::SE_PIPELINE_STAGE_DRAW_INDIRECT_BIT);
|
||||
mesh.indirectDrawBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
}
|
||||
graphics->endDebugRegion();
|
||||
graphics->waitDeviceIdle();
|
||||
}
|
||||
|
||||
bool MeshUpdater::checkIfValid() { return true; }
|
||||
|
||||
@@ -327,7 +327,6 @@ struct GeometryCB {
|
||||
uint32 totalNumVertices;
|
||||
};
|
||||
struct UpdateCB {
|
||||
Matrix4 viewProjectionMatrix;
|
||||
float triangleSize;
|
||||
uint32_t maxSubdivisionDepth;
|
||||
float fov;
|
||||
@@ -436,9 +435,9 @@ struct MeshUpdater {
|
||||
|
||||
void update(CBTMesh& mesh, Gfx::PDescriptorSet viewParamsSet, Gfx::PUniformBuffer geometryCB, Gfx::PUniformBuffer updateCB);
|
||||
|
||||
void validation(const CBTMesh& mesh, Gfx::PUniformBuffer geometryCB);
|
||||
void validation(CBTMesh& mesh, Gfx::PUniformBuffer geometryCB);
|
||||
|
||||
void resetBuffers(const CBTMesh& mesh);
|
||||
void resetBuffers(CBTMesh& mesh);
|
||||
|
||||
void prepareIndirection(CBTMesh& mesh, Gfx::PUniformBuffer geometryCB);
|
||||
|
||||
|
||||
@@ -165,7 +165,6 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
|
||||
{
|
||||
.size = sizeof(Vector4) * plainMesh.totalNumElements * 4,
|
||||
},
|
||||
.usage = Gfx::SE_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
|
||||
.name = "CurrentVertexBuffer",
|
||||
});
|
||||
plainMesh.currentDisplacementBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
@@ -222,7 +221,6 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
|
||||
geometryBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
UpdateCB updateCB = {
|
||||
.viewProjectionMatrix = Matrix4(0),
|
||||
.triangleSize = 60.0f,
|
||||
.maxSubdivisionDepth = 63,
|
||||
.fov = 1.22173f,
|
||||
@@ -255,18 +253,10 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
|
||||
.computeShader = deformCS,
|
||||
.pipelineLayout = meshUpdater.pipelineLayout,
|
||||
});
|
||||
graphics->waitDeviceIdle();
|
||||
|
||||
meshUpdater.resetBuffers(plainMesh);
|
||||
graphics->waitDeviceIdle();
|
||||
meshUpdater.prepareIndirection(plainMesh, geometryBuffer);
|
||||
graphics->waitDeviceIdle();
|
||||
meshUpdater.evaluateLeb(baseMesh, plainMesh, viewParamsSet, geometryBuffer, updateBuffer, lebCache.getLebMatrixBuffer(), true, true);
|
||||
graphics->waitDeviceIdle();
|
||||
applyDeformation(viewParamsSet);
|
||||
graphics->waitDeviceIdle();
|
||||
meshUpdater.validation(plainMesh, geometryBuffer);
|
||||
graphics->waitDeviceIdle();
|
||||
}
|
||||
|
||||
TerrainRenderer::~TerrainRenderer() {}
|
||||
@@ -274,32 +264,9 @@ TerrainRenderer::~TerrainRenderer() {}
|
||||
static bool first = true;
|
||||
|
||||
void TerrainRenderer::beginFrame(Gfx::PDescriptorSet viewParamsSet, const Component::Camera& cam) {
|
||||
UpdateCB updateCB = {
|
||||
.viewProjectionMatrix = viewport->getProjectionMatrix() * cam.getViewMatrix(),
|
||||
.triangleSize = 60.0f,
|
||||
.maxSubdivisionDepth = 63,
|
||||
.fov = 1.22173f,
|
||||
.farPlaneDistance = 1000.0f,
|
||||
};
|
||||
updateBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(UpdateCB),
|
||||
.data = (uint8*)&updateCB,
|
||||
},
|
||||
.name = "UpdateCB",
|
||||
});
|
||||
updateBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
|
||||
graphics->waitDeviceIdle();
|
||||
meshUpdater.update(plainMesh, viewParamsSet, geometryBuffer, updateBuffer);
|
||||
graphics->waitDeviceIdle();
|
||||
meshUpdater.evaluateLeb(baseMesh, plainMesh, viewParamsSet, geometryBuffer, updateBuffer, lebCache.getLebMatrixBuffer(), false, false);
|
||||
graphics->waitDeviceIdle();
|
||||
applyDeformation(viewParamsSet);
|
||||
graphics->waitDeviceIdle();
|
||||
meshUpdater.validation(plainMesh, geometryBuffer);
|
||||
graphics->waitDeviceIdle();
|
||||
}
|
||||
|
||||
Gfx::ORenderCommand TerrainRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
|
||||
|
||||
Reference in New Issue
Block a user