More Ray tracing changes
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#pragma once
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#include "Math/AABB.h"
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namespace Seele
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{
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struct MeshData
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{
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AABB bounding;
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uint32 numMeshlets = 0;
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uint32 meshletOffset = 0;
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uint32 firstIndex = 0;
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uint32 numIndices = 0;
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};
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struct InstanceData
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{
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Matrix4 transformMatrix;
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Matrix4 inverseTransformMatrix;
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};
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}
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