More Ray tracing changes
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@@ -5,6 +5,16 @@ namespace Seele
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{
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class RayTracingPass : public RenderPass
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{
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public:
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RayTracingPass(Gfx::PGraphics graphics, PScene scene);
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RayTracingPass(RayTracingPass&& other) = default;
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RayTracingPass& operator=(RayTracingPass&& other) = default;
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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};
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}
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