More Ray tracing changes
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@@ -201,9 +201,11 @@ void StaticMeshVertexData::resizeBuffers()
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},
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.numElements = verticesAllocated * 3,
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.dynamic = false,
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.vertexBuffer = 1,
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.name = "Positions",
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};
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positions = graphics->createShaderBuffer(createInfo);
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createInfo.vertexBuffer = false;
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createInfo.name = "Normals";
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normals = graphics->createShaderBuffer(createInfo);
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createInfo.name = "Tangents";
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