More Ray tracing changes
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@@ -4,10 +4,9 @@
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#include "Material/Material.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Descriptor.h"
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#include "Component/Mesh.h"
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#include "Graphics/Shader.h"
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#include "Graphics/Mesh.h"
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#include "Containers/Set.h"
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#include "Material/MaterialInstance.h"
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using namespace Seele;
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@@ -114,7 +113,6 @@ void VertexData::createDescriptors()
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instanceData.clear();
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instanceMeshData.clear();
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uint32 numMeshlets = 0;
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Array<uint32> cullingOffsets;
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for (auto &mat : materialData)
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{
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@@ -130,7 +128,6 @@ void VertexData::createDescriptors()
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instanceMeshData.add(instance.instanceMeshData[i]);
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// instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
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// cullingOffsets.add(numMeshlets);
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numMeshlets += instance.instanceMeshData[i].numMeshlets;
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}
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}
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}
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