More Ray tracing changes

This commit is contained in:
Dynamitos
2024-06-09 10:44:24 +02:00
parent 31e66192f1
commit f18bf8acbe
28 changed files with 817 additions and 662 deletions
+1 -1
+1 -1
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@@ -1,5 +1,4 @@
#include "Buffer.h" #include "Buffer.h"
#include "Buffer.h"
using namespace Seele; using namespace Seele;
using namespace Seele::Gfx; using namespace Seele::Gfx;
@@ -42,6 +41,7 @@ IndexBuffer::IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexTy
IndexBuffer::~IndexBuffer() IndexBuffer::~IndexBuffer()
{ {
} }
UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData) UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData)
: Buffer(mapping, sourceData.owner) : Buffer(mapping, sourceData.owner)
{} {}
+1
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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "Resources.h" #include "Resources.h"
#include "Initializer.h"
namespace Seele { namespace Seele {
namespace Gfx { namespace Gfx {
+5
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@@ -14,10 +14,13 @@ target_sources(Engine
Initializer.h Initializer.h
Mesh.h Mesh.h
Mesh.cpp Mesh.cpp
MeshData.h
Meshlet.h Meshlet.h
Meshlet.cpp Meshlet.cpp
Pipeline.h Pipeline.h
Pipeline.cpp Pipeline.cpp
RayTracing.h
RayTracing.cpp
RenderTarget.h RenderTarget.h
RenderTarget.cpp RenderTarget.cpp
Resources.h Resources.h
@@ -47,7 +50,9 @@ target_sources(Engine
Initializer.h Initializer.h
Mesh.h Mesh.h
Meshlet.h Meshlet.h
MeshData.h
Pipeline.h Pipeline.h
RayTracing.h
RenderTarget.h RenderTarget.h
Resources.h Resources.h
Shader.h Shader.h
+29 -19
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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "Enums.h" #include "Enums.h"
#include "Resources.h" #include "Resources.h"
#include <compare> #include "Initializer.h"
namespace Seele { namespace Seele {
namespace Gfx { namespace Gfx {
@@ -19,17 +19,19 @@ DECLARE_REF(DescriptorPool)
DECLARE_REF(DescriptorSet) DECLARE_REF(DescriptorSet)
class DescriptorLayout { class DescriptorLayout {
public: public:
DescriptorLayout(const std::string& name); DescriptorLayout(const std::string &name);
DescriptorLayout(const DescriptorLayout& other); DescriptorLayout(const DescriptorLayout &other);
DescriptorLayout& operator=(const DescriptorLayout& other); DescriptorLayout &operator=(const DescriptorLayout &other);
virtual ~DescriptorLayout(); virtual ~DescriptorLayout();
void addDescriptorBinding(DescriptorBinding binding); void addDescriptorBinding(DescriptorBinding binding);
void reset(); void reset();
PDescriptorSet allocateDescriptorSet(); PDescriptorSet allocateDescriptorSet();
virtual void create() = 0; virtual void create() = 0;
constexpr const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; } constexpr const Array<DescriptorBinding> &getBindings() const {
return descriptorBindings;
}
constexpr uint32 getHash() const { return hash; } constexpr uint32 getHash() const { return hash; }
constexpr const std::string& getName() const { return name; } constexpr const std::string &getName() const { return name; }
protected: protected:
Array<DescriptorBinding> descriptorBindings; Array<DescriptorBinding> descriptorBindings;
@@ -61,40 +63,48 @@ public:
virtual void writeChanges() = 0; virtual void writeChanges() = 0;
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0; virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0; virtual void updateBuffer(uint32 binding, PShaderBuffer ShaderBuffer) = 0;
virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) = 0; virtual void updateBuffer(uint32_t binding, uint32 index,
Gfx::PShaderBuffer uniformBuffer) = 0;
virtual void updateSampler(uint32 binding, PSampler sampler) = 0; virtual void updateSampler(uint32 binding, PSampler sampler) = 0;
virtual void updateTexture(uint32 binding, PTexture texture, PSampler samplerState = nullptr) = 0; virtual void updateTexture(uint32 binding, PTexture texture,
virtual void updateTextureArray(uint32_t binding, Array<PTexture> texture) = 0; PSampler samplerState = nullptr) = 0;
virtual void updateTextureArray(uint32_t binding,
Array<PTexture> texture) = 0;
bool operator<(PDescriptorSet other); bool operator<(PDescriptorSet other);
constexpr PDescriptorLayout getLayout() const { return layout; } constexpr PDescriptorLayout getLayout() const { return layout; }
constexpr const std::string& getName() const { return layout->getName(); } constexpr const std::string &getName() const { return layout->getName(); }
protected: protected:
PDescriptorLayout layout; PDescriptorLayout layout;
}; };
DEFINE_REF(DescriptorSet) DEFINE_REF(DescriptorSet)
DECLARE_REF(PipelineLayout)
class PipelineLayout { class PipelineLayout {
public: public:
PipelineLayout(const std::string& name); PipelineLayout(const std::string &name);
PipelineLayout(const std::string& name, PPipelineLayout baseLayout); PipelineLayout(const std::string &name, PPipelineLayout baseLayout);
virtual ~PipelineLayout(); virtual ~PipelineLayout();
virtual void create() = 0; virtual void create() = 0;
void addDescriptorLayout(PDescriptorLayout layout); void addDescriptorLayout(PDescriptorLayout layout);
void addPushConstants(const SePushConstantRange& pushConstants); void addPushConstants(const SePushConstantRange &pushConstants);
constexpr uint32 getHash() const { return layoutHash; } constexpr uint32 getHash() const { return layoutHash; }
constexpr const Map<std::string, PDescriptorLayout>& getLayouts() const { return descriptorSetLayouts; } constexpr const Map<std::string, PDescriptorLayout> &getLayouts() const {
constexpr uint32 findParameter(const std::string& param) const { return parameterMapping[param]; } return descriptorSetLayouts;
void addMapping(Map<std::string, uint32> mapping); }
constexpr std::string getName() const {return name;}; constexpr uint32 findParameter(const std::string &param) const {
return parameterMapping[param];
}
void addMapping(Map<std::string, uint32> mapping);
constexpr std::string getName() const { return name; };
protected: protected:
uint32 layoutHash = 0; uint32 layoutHash = 0;
Map<std::string, PDescriptorLayout> descriptorSetLayouts; Map<std::string, PDescriptorLayout> descriptorSetLayouts;
Map<std::string, uint32> parameterMapping; Map<std::string, uint32> parameterMapping;
Array<SePushConstantRange> pushConstants; Array<SePushConstantRange> pushConstants;
std::string name; std::string name;
}; };
DEFINE_REF(PipelineLayout) DEFINE_REF(PipelineLayout)
} // namespace Gfx } // namespace Gfx
+6
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@@ -31,6 +31,8 @@ DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline) DECLARE_REF(ComputePipeline)
DECLARE_REF(RenderCommand) DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand) DECLARE_REF(ComputeCommand)
DECLARE_REF(BottomLevelAS)
DECLARE_REF(TopLevelAS)
class Graphics class Graphics
{ {
public: public:
@@ -88,6 +90,10 @@ public:
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0; virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
bool supportMeshShading() const { return meshShadingEnabled; } bool supportMeshShading() const { return meshShadingEnabled; }
// Ray Tracing
virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
protected: protected:
QueueFamilyMapping queueMapping; QueueFamilyMapping queueMapping;
OShaderCompiler shaderCompiler; OShaderCompiler shaderCompiler;
+18
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@@ -2,6 +2,8 @@
#include "Enums.h" #include "Enums.h"
#include "Containers/Map.h" #include "Containers/Map.h"
#include "Math/Math.h" #include "Math/Math.h"
#include "MinimalEngine.h"
#include "MeshData.h"
namespace Seele namespace Seele
{ {
@@ -113,6 +115,7 @@ namespace Seele
DataSource sourceData = DataSource(); DataSource sourceData = DataSource();
uint64 numElements = 1; uint64 numElements = 1;
uint8 dynamic = 0; uint8 dynamic = 0;
uint8 vertexBuffer = 0;
std::string name = "Unnamed"; std::string name = "Unnamed";
}; };
DECLARE_NAME_REF(Gfx, PipelineLayout) DECLARE_NAME_REF(Gfx, PipelineLayout)
@@ -144,6 +147,7 @@ namespace Seele
Array<VertexInputBinding> bindings; Array<VertexInputBinding> bindings;
Array<VertexInputAttribute> attributes; Array<VertexInputAttribute> attributes;
}; };
DECLARE_REF(MaterialInstance)
namespace Gfx namespace Gfx
{ {
struct SePushConstantRange struct SePushConstantRange
@@ -244,5 +248,19 @@ namespace Seele
Gfx::PComputeShader computeShader = nullptr; Gfx::PComputeShader computeShader = nullptr;
Gfx::PPipelineLayout pipelineLayout = nullptr; Gfx::PPipelineLayout pipelineLayout = nullptr;
}; };
DECLARE_REF(ShaderBuffer)
struct BottomLevelASCreateInfo
{
PShaderBuffer positionBuffer;
PShaderBuffer indexBuffer;
MeshData meshData;
PMaterialInstance material;
uint64 verticesOffset;
uint64 indicesOffset;
};
struct TopLevelASCreateInfo
{
};
} // namespace Gfx } // namespace Gfx
} // namespace Seele } // namespace Seele
+18
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@@ -0,0 +1,18 @@
#pragma once
#include "Math/AABB.h"
namespace Seele
{
struct MeshData
{
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint32 firstIndex = 0;
uint32 numIndices = 0;
};
struct InstanceData
{
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
};
}
+15
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@@ -0,0 +1,15 @@
#include "RayTracing.h"
using namespace Seele::Gfx;
BottomLevelAS::BottomLevelAS()
{}
BottomLevelAS::~BottomLevelAS()
{}
TopLevelAS::TopLevelAS()
{}
TopLevelAS::~TopLevelAS()
{}
+25
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@@ -0,0 +1,25 @@
#pragma once
#include "Resources.h"
namespace Seele
{
namespace Gfx
{
class BottomLevelAS
{
public:
BottomLevelAS();
~BottomLevelAS();
private:
};
DEFINE_REF(BottomLevelAS)
class TopLevelAS
{
public:
TopLevelAS();
~TopLevelAS();
private:
};
DEFINE_REF(TopLevelAS)
}
}
@@ -5,6 +5,16 @@ namespace Seele
{ {
class RayTracingPass : public RenderPass class RayTracingPass : public RenderPass
{ {
public:
RayTracingPass(Gfx::PGraphics graphics, PScene scene);
RayTracingPass(RayTracingPass&& other) = default;
RayTracingPass& operator=(RayTracingPass&& other) = default;
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
}; };
} }
-6
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@@ -2,12 +2,6 @@
#include "Math/Math.h" #include "Math/Math.h"
#include "Enums.h" #include "Enums.h"
#include "Containers/Array.h" #include "Containers/Array.h"
#include "Containers/List.h"
#include "Initializer.h"
#include "Descriptor.h"
#include "CRC.h"
#include <functional>
#ifndef ENABLE_VALIDATION #ifndef ENABLE_VALIDATION
#define ENABLE_VALIDATION 1 #define ENABLE_VALIDATION 1
@@ -201,9 +201,11 @@ void StaticMeshVertexData::resizeBuffers()
}, },
.numElements = verticesAllocated * 3, .numElements = verticesAllocated * 3,
.dynamic = false, .dynamic = false,
.vertexBuffer = 1,
.name = "Positions", .name = "Positions",
}; };
positions = graphics->createShaderBuffer(createInfo); positions = graphics->createShaderBuffer(createInfo);
createInfo.vertexBuffer = false;
createInfo.name = "Normals"; createInfo.name = "Normals";
normals = graphics->createShaderBuffer(createInfo); normals = graphics->createShaderBuffer(createInfo);
createInfo.name = "Tangents"; createInfo.name = "Tangents";
+1 -4
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@@ -4,10 +4,9 @@
#include "Material/Material.h" #include "Material/Material.h"
#include "Graphics/Graphics.h" #include "Graphics/Graphics.h"
#include "Graphics/Descriptor.h" #include "Graphics/Descriptor.h"
#include "Component/Mesh.h"
#include "Graphics/Shader.h" #include "Graphics/Shader.h"
#include "Graphics/Mesh.h" #include "Graphics/Mesh.h"
#include "Containers/Set.h" #include "Material/MaterialInstance.h"
using namespace Seele; using namespace Seele;
@@ -114,7 +113,6 @@ void VertexData::createDescriptors()
instanceData.clear(); instanceData.clear();
instanceMeshData.clear(); instanceMeshData.clear();
uint32 numMeshlets = 0;
Array<uint32> cullingOffsets; Array<uint32> cullingOffsets;
for (auto &mat : materialData) for (auto &mat : materialData)
{ {
@@ -130,7 +128,6 @@ void VertexData::createDescriptors()
instanceMeshData.add(instance.instanceMeshData[i]); instanceMeshData.add(instance.instanceMeshData[i]);
// instance.numMeshlets += instance.instanceMeshData[i].numMeshlets; // instance.numMeshlets += instance.instanceMeshData[i].numMeshlets;
// cullingOffsets.add(numMeshlets); // cullingOffsets.add(numMeshlets);
numMeshlets += instance.instanceMeshData[i].numMeshlets;
} }
} }
} }
+120 -141
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@@ -1,156 +1,135 @@
#pragma once #pragma once
#include "Graphics/Initializer.h"
#include "Material/MaterialInstance.h"
#include "Component/Transform.h" #include "Component/Transform.h"
#include "Containers/List.h" #include "Containers/List.h"
#include "Graphics/Buffer.h"
#include "Graphics/Command.h" #include "Graphics/Command.h"
#include "Graphics/Descriptor.h" #include "Graphics/Descriptor.h"
#include "Graphics/Buffer.h" #include "MeshData.h"
#include "Meshlet.h" #include "Meshlet.h"
#include <entt/entt.hpp> #include <entt/entt.hpp>
constexpr uint64 MAX_TEXCOORDS = 8; constexpr uint64 MAX_TEXCOORDS = 8;
namespace Seele namespace Seele {
{ DECLARE_REF(MaterialInstance)
DECLARE_REF(Mesh) DECLARE_REF(Mesh)
struct MeshId struct MeshId {
{ uint64 id;
uint64 id; std::strong_ordering operator<=>(const MeshId &other) const {
std::strong_ordering operator<=>(const MeshId &other) const return id <=> other.id;
{ }
return id <=> other.id; bool operator==(const MeshId &other) const { return id == other.id; }
} };
bool operator==(const MeshId &other) const class VertexData {
{ public:
return id == other.id; struct DrawCallOffsets {
} uint32 instanceOffset = 0;
}; };
class VertexData
{
public:
struct InstanceData
{
Matrix4 transformMatrix;
Matrix4 inverseTransformMatrix;
};
struct MeshData
{
AABB bounding;
uint32 numMeshlets = 0;
uint32 meshletOffset = 0;
uint32 firstIndex = 0;
uint32 numIndices = 0;
};
struct DrawCallOffsets
{
uint32 instanceOffset = 0;
};
struct MeshletCullingInfo struct MeshletCullingInfo {
{ uint64_t cull[256 / 64];
uint64_t cull[256 / 64]; };
}; struct BatchedDrawCall {
struct BatchedDrawCall PMaterialInstance materialInstance;
{ DrawCallOffsets offsets;
PMaterialInstance materialInstance;
DrawCallOffsets offsets;
Array<InstanceData> instanceData;
Array<MeshData> instanceMeshData;
Array<uint32> cullingOffsets;
};
struct MaterialData
{
PMaterial material;
Array<BatchedDrawCall> instances;
};
void resetMeshData();
void updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh, Component::Transform &transform);
void createDescriptors();
void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
MeshId allocateVertexData(uint64 numVertices);
uint64 getMeshOffset(MeshId id);
uint64 getMeshVertexCount(MeshId id);
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer &buffer) = 0;
virtual void deserializeMesh(MeshId id, ArchiveBuffer &buffer) = 0;
virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
virtual std::string getTypeName() const = 0;
Gfx::PIndexBuffer getIndexBuffer() { return indexBuffer; }
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
const Array<MaterialData> &getMaterialData() const { return materialData; }
const MeshData &getMeshData(MeshId id) { return meshData[id]; }
uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
uint64 getNumInstances() const { return instanceData.size(); }
static List<VertexData *> getList();
static VertexData *findByTypeName(std::string name);
virtual void init(Gfx::PGraphics graphics);
virtual void destroy();
struct CullingMapping
{
uint64 instanceId;
uint32 cullingOffset;
};
static CullingMapping getCullingMapping(entt::entity id, uint32 meshIndex, uint32 numMeshlets);
static uint64 getInstanceCount() { return instanceCount; }
static uint64 getMeshletCount() { return meshletCount; }
protected:
virtual void resizeBuffers() = 0;
virtual void updateBuffers() = 0;
VertexData();
struct MeshletDescription
{
AABB bounding;
uint32 vertexCount;
uint32 primitiveCount;
uint32 vertexOffset;
uint32 primitiveOffset;
Vector color;
uint32 indicesOffset = 0;
};
std::mutex materialDataLock;
Array<MaterialData> materialData;
std::mutex vertexDataLock;
Map<MeshId, MeshData> meshData;
Map<MeshId, uint64> meshOffsets;
Map<MeshId, uint64> meshVertexCounts;
Array<MeshletDescription> meshlets;
Array<uint8> primitiveIndices;
Array<uint32> vertexIndices;
Array<uint32> indices;
struct MeshMapping
{
entt::entity id;
uint32 meshId;
auto operator<=>(const MeshMapping& other) const = default;
};
static Map<MeshMapping, CullingMapping> instanceIdMap;
static uint64 instanceCount;
static uint64 meshletCount;
Gfx::PGraphics graphics;
Gfx::ODescriptorLayout instanceDataLayout;
// for mesh shading
Gfx::OShaderBuffer meshletBuffer;
Gfx::OShaderBuffer vertexIndicesBuffer;
Gfx::OShaderBuffer primitiveIndicesBuffer;
Gfx::OShaderBuffer cullingOffsetBuffer;
// for legacy pipeline
Gfx::OIndexBuffer indexBuffer;
// Material data
Array<InstanceData> instanceData; Array<InstanceData> instanceData;
Gfx::OShaderBuffer instanceBuffer;
Array<MeshData> instanceMeshData; Array<MeshData> instanceMeshData;
Gfx::OShaderBuffer instanceMeshDataBuffer; Array<uint32> cullingOffsets;
Gfx::PDescriptorSet descriptorSet;
uint64 idCounter;
uint64 head;
uint64 verticesAllocated;
bool dirty;
}; };
} struct MaterialData {
PMaterial material;
Array<BatchedDrawCall> instances;
};
void resetMeshData();
void updateMesh(entt::entity id, uint32 meshIndex, PMesh mesh,
Component::Transform &transform);
void createDescriptors();
void loadMesh(MeshId id, Array<uint32> indices, Array<Meshlet> meshlets);
MeshId allocateVertexData(uint64 numVertices);
uint64 getMeshOffset(MeshId id);
uint64 getMeshVertexCount(MeshId id);
virtual void serializeMesh(MeshId id, uint64 numVertices,
ArchiveBuffer &buffer) = 0;
virtual void deserializeMesh(MeshId id, ArchiveBuffer &buffer) = 0;
virtual void bindBuffers(Gfx::PRenderCommand command) = 0;
virtual Gfx::PDescriptorLayout getVertexDataLayout() = 0;
virtual Gfx::PDescriptorSet getVertexDataSet() = 0;
virtual std::string getTypeName() const = 0;
Gfx::PIndexBuffer getIndexBuffer() { return indexBuffer; }
Gfx::PDescriptorLayout getInstanceDataLayout() { return instanceDataLayout; }
Gfx::PDescriptorSet getInstanceDataSet() { return descriptorSet; }
const Array<MaterialData> &getMaterialData() const { return materialData; }
const MeshData &getMeshData(MeshId id) { return meshData[id]; }
uint64 getIndicesOffset(uint32 meshletIndex) {
return meshlets[meshletIndex].indicesOffset;
}
uint64 getNumInstances() const { return instanceData.size(); }
static List<VertexData *> getList();
static VertexData *findByTypeName(std::string name);
virtual void init(Gfx::PGraphics graphics);
virtual void destroy();
struct CullingMapping {
uint64 instanceId;
uint32 cullingOffset;
};
static CullingMapping getCullingMapping(entt::entity id, uint32 meshIndex,
uint32 numMeshlets);
static uint64 getInstanceCount() { return instanceCount; }
static uint64 getMeshletCount() { return meshletCount; }
protected:
virtual void resizeBuffers() = 0;
virtual void updateBuffers() = 0;
VertexData();
struct MeshletDescription {
AABB bounding;
uint32 vertexCount;
uint32 primitiveCount;
uint32 vertexOffset;
uint32 primitiveOffset;
Vector color;
uint32 indicesOffset = 0;
};
std::mutex materialDataLock;
Array<MaterialData> materialData;
std::mutex vertexDataLock;
Map<MeshId, MeshData> meshData;
Map<MeshId, uint64> meshOffsets;
Map<MeshId, uint64> meshVertexCounts;
Array<MeshletDescription> meshlets;
Array<uint8> primitiveIndices;
Array<uint32> vertexIndices;
Array<uint32> indices;
struct MeshMapping {
entt::entity id;
uint32 meshId;
auto operator<=>(const MeshMapping &other) const = default;
};
static Map<MeshMapping, CullingMapping> instanceIdMap;
static uint64 instanceCount;
static uint64 meshletCount;
Gfx::PGraphics graphics;
Gfx::ODescriptorLayout instanceDataLayout;
// for mesh shading
Gfx::OShaderBuffer meshletBuffer;
Gfx::OShaderBuffer vertexIndicesBuffer;
Gfx::OShaderBuffer primitiveIndicesBuffer;
Gfx::OShaderBuffer cullingOffsetBuffer;
// for legacy pipeline
Gfx::OIndexBuffer indexBuffer;
// Material data
Array<InstanceData> instanceData;
Gfx::OShaderBuffer instanceBuffer;
Array<MeshData> instanceMeshData;
Gfx::OShaderBuffer instanceMeshDataBuffer;
Gfx::PDescriptorSet descriptorSet;
uint64 idCounter;
uint64 head;
uint64 verticesAllocated;
bool dirty;
};
} // namespace Seele
File diff suppressed because it is too large Load Diff
+6 -1
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@@ -16,6 +16,7 @@ public:
VmaAllocationInfo info = VmaAllocationInfo(); VmaAllocationInfo info = VmaAllocationInfo();
VkMemoryPropertyFlags properties = 0; VkMemoryPropertyFlags properties = 0;
uint64 size = 0; uint64 size = 0;
VkDeviceAddress deviceAddress;
}; };
DEFINE_REF(BufferAllocation); DEFINE_REF(BufferAllocation);
class Buffer { class Buffer {
@@ -24,6 +25,9 @@ public:
Gfx::QueueType &queueType, bool dynamic, std::string name); Gfx::QueueType &queueType, bool dynamic, std::string name);
virtual ~Buffer(); virtual ~Buffer();
VkBuffer getHandle() const { return buffers[currentBuffer]->buffer; } VkBuffer getHandle() const { return buffers[currentBuffer]->buffer; }
VkDeviceAddress getDeviceAddress() const {
return buffers[currentBuffer]->deviceAddress;
}
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; } PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; } uint64 getSize() const { return buffers[currentBuffer]->size; }
void *map(bool writeOnly = true); void *map(bool writeOnly = true);
@@ -130,7 +134,8 @@ public:
virtual ~ShaderBuffer(); virtual ~ShaderBuffer();
virtual void virtual void
updateContents(const ShaderBufferCreateInfo &createInfo) override; updateContents(const ShaderBufferCreateInfo &createInfo) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override; virtual void rotateBuffer(uint64 size,
bool preserveContents = false) override;
virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override; virtual void *mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void unmap() override; virtual void unmap() override;
@@ -22,6 +22,8 @@ target_sources(Engine
PipelineCache.cpp PipelineCache.cpp
Queue.h Queue.h
Queue.cpp Queue.cpp
RayTracing.h
RayTracing.cpp
RenderPass.h RenderPass.h
RenderPass.cpp RenderPass.cpp
Resources.h Resources.h
@@ -47,6 +49,7 @@ target_sources(Engine
Pipeline.h Pipeline.h
PipelineCache.h PipelineCache.h
Queue.h Queue.h
RayTracing.h
RenderPass.h RenderPass.h
Resources.h Resources.h
Shader.h Shader.h
@@ -3,6 +3,7 @@
#include "Command.h" #include "Command.h"
#include "Graphics.h" #include "Graphics.h"
#include "Texture.h" #include "Texture.h"
#include "CRC.h"
using namespace Seele; using namespace Seele;
using namespace Seele::Vulkan; using namespace Seele::Vulkan;
@@ -3,6 +3,7 @@
#include "RenderPass.h" #include "RenderPass.h"
#include "Graphics.h" #include "Graphics.h"
#include "Texture.h" #include "Texture.h"
#include "CRC.h"
using namespace Seele; using namespace Seele;
using namespace Seele::Vulkan; using namespace Seele::Vulkan;
+20 -4
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@@ -3,6 +3,8 @@
#include "Allocator.h" #include "Allocator.h"
#include "Buffer.h" #include "Buffer.h"
#include "Graphics/Enums.h" #include "Graphics/Enums.h"
#include "Graphics/Graphics.h"
#include "Graphics/Initializer.h"
#include "PipelineCache.h" #include "PipelineCache.h"
#include "Command.h" #include "Command.h"
#include "Descriptor.h" #include "Descriptor.h"
@@ -10,6 +12,7 @@
#include "RenderPass.h" #include "RenderPass.h"
#include "Framebuffer.h" #include "Framebuffer.h"
#include "Shader.h" #include "Shader.h"
#include "RayTracing.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <cstring> #include <cstring>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
@@ -291,14 +294,24 @@ void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination)
vkCmdResolveImage(getGraphicsCommands()->getCommands()->getHandle(), sourceTex->getImage(), cast(sourceTex->getLayout()), destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve); vkCmdResolveImage(getGraphicsCommands()->getCommands()->getHandle(), sourceTex->getImage(), cast(sourceTex->getLayout()), destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve);
} }
void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ) Gfx::OBottomLevelAS Graphics::createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo)
{ {
cmdDrawMeshTasks(handle, groupX, groupY, groupZ); return new BottomLevelAS(this, createInfo);
} }
void Graphics::vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer handle, VkBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) Gfx::OTopLevelAS Graphics::createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo)
{ {
cmdDrawMeshTasksIndirect(handle, buffer, offset, drawCount, stride); return new TopLevelAS(this, createInfo);
}
void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer cmd, uint32 groupX, uint32 groupY, uint32 groupZ)
{
cmdDrawMeshTasks(cmd, groupX, groupY, groupZ);
}
void Graphics::vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer cmd, VkBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride)
{
cmdDrawMeshTasksIndirect(cmd, buffer, offset, drawCount, stride);
} }
void Graphics::vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info) void Graphics::vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info)
@@ -395,6 +408,7 @@ void Graphics::initInstance(GraphicsInitializer initInfo)
assert(glfwVulkanSupported()); assert(glfwVulkanSupported());
VkApplicationInfo appInfo = { VkApplicationInfo appInfo = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = nullptr,
.pApplicationName = initInfo.applicationName, .pApplicationName = initInfo.applicationName,
.applicationVersion = VK_MAKE_VERSION(0, 0, 1), .applicationVersion = VK_MAKE_VERSION(0, 0, 1),
.pEngineName = initInfo.engineName, .pEngineName = initInfo.engineName,
@@ -415,6 +429,7 @@ void Graphics::initInstance(GraphicsInitializer initInfo)
#endif #endif
VkInstanceCreateInfo info = { VkInstanceCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = nullptr,
#if __APPLE__ #if __APPLE__
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR, .flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
#endif #endif
@@ -562,6 +577,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
.flags = 0, .flags = 0,
.queueFamilyIndex = familyIndex, .queueFamilyIndex = familyIndex,
.queueCount = numQueuesForFamily, .queueCount = numQueuesForFamily,
.pQueuePriorities = nullptr,
}; };
numPriorities += numQueuesForFamily; numPriorities += numQueuesForFamily;
queueInfos.add(info); queueInfos.add(info);
+4 -1
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@@ -1,5 +1,4 @@
#pragma once #pragma once
#include "Enums.h"
#include "Graphics/Graphics.h" #include "Graphics/Graphics.h"
#include <vk_mem_alloc.h> #include <vk_mem_alloc.h>
@@ -70,6 +69,10 @@ public:
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override; virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
// Ray Tracing
virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ); void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);
void vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer handle, VkBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride); void vkCmdDrawMeshTasksIndirectEXT(VkCommandBuffer handle, VkBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride);
void vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info); void vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info);
+1
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@@ -2,6 +2,7 @@
#include "Graphics.h" #include "Graphics.h"
#include "Allocator.h" #include "Allocator.h"
#include "Command.h" #include "Command.h"
#include "Enums.h"
using namespace Seele; using namespace Seele;
using namespace Seele::Vulkan; using namespace Seele::Vulkan;
+67
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@@ -0,0 +1,67 @@
#include "RayTracing.h"
#include "Buffer.h"
#include "Graphics/Initializer.h"
#include <vulkan/vulkan_core.h>
using namespace Seele::Vulkan;
BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo)
{
VkDeviceOrHostAddressConstKHR vertexDataDeviceAddress = {
.deviceAddress = createInfo.positionBuffer.cast<Buffer>()->getDeviceAddress() + createInfo.verticesOffset,
};
VkDeviceOrHostAddressConstKHR indexDataDeviceAddress = {
.deviceAddress = createInfo.indexBuffer.cast<Buffer>()->getDeviceAddress() + createInfo.indicesOffset,
};
VkAccelerationStructureGeometryKHR accelerationStructureGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
.geometry = {.triangles = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
.pNext = nullptr,
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
.vertexData = vertexDataDeviceAddress,
.vertexStride = sizeof(Vector),
.maxVertex = createInfo.positionBuffer->getNumElements(),
.indexType = VK_INDEX_TYPE_UINT32,
.indexData = indexDataDeviceAddress,
}},
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
};
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {
.primitiveCount = createInfo.meshData.numIndices / 3,
.primitiveOffset = 0,
.firstVertex = 0,
.transformOffset = 0
};
VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
};
VkAccelerationStructureCreateInfoKHR info = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
.pNext = nullptr,
.createFlags = 0,
};
}
BottomLevelAS::~BottomLevelAS()
{
}
TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo)
{
}
TopLevelAS::~TopLevelAS()
{
}
+32
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@@ -0,0 +1,32 @@
#pragma once
#include "Graphics/Initializer.h"
#include "Graphics.h"
#include "Graphics/RayTracing.h"
#include <vulkan/vulkan_core.h>
namespace Seele
{
namespace Vulkan
{
class BottomLevelAS : public Gfx::BottomLevelAS
{
public:
BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo);
~BottomLevelAS();
private:
PGraphics graphics;
VkAccelerationStructureKHR handle;
};
DEFINE_REF(BottomLevelAS)
class TopLevelAS : public Gfx::TopLevelAS
{
public:
TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo);
~TopLevelAS();
private:
PGraphics graphics;
VkAccelerationStructureKHR handle;
};
DEFINE_REF(TopLevelAS)
}
}
@@ -4,6 +4,7 @@
#include "Texture.h" #include "Texture.h"
#include "Resources.h" #include "Resources.h"
#include "Command.h" #include "Command.h"
#include "CRC.h"
using namespace Seele; using namespace Seele;
using namespace Seele::Vulkan; using namespace Seele::Vulkan;
+1
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@@ -1,5 +1,6 @@
#include "Texture.h" #include "Texture.h"
#include "Command.h" #include "Command.h"
#include "Enums.h"
#include <math.h> #include <math.h>
using namespace Seele; using namespace Seele;
+1
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@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "Initializer.h" #include "Initializer.h"
#include "Texture.h" #include "Texture.h"
#include <functional>
namespace Seele namespace Seele
{ {