Fixing debug pass
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
import Common;
|
||||
|
||||
struct DebugVertex
|
||||
{
|
||||
float3 position;
|
||||
float3 color;
|
||||
}
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 clipPosition : SV_Position;
|
||||
float3 color : COLOR0;
|
||||
};
|
||||
|
||||
[shader("vertex")]
|
||||
VertexOutput vertexMain(DebugVertex input)
|
||||
{
|
||||
VertexOutput output;
|
||||
output.clipPosition = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, float4(input.position, 1.0f)));
|
||||
output.color = input.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
[shader("pixel")]
|
||||
float4 fragmentMain(VertexOutput input)
|
||||
{
|
||||
return float4(input.color, 1.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user