Fixing debug pass
This commit is contained in:
@@ -64,8 +64,6 @@ void LightCullingPass::render()
|
||||
//computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
|
||||
Array<Gfx::PComputeCommand> commands = {computeCommand};
|
||||
graphics->executeCommands(commands);
|
||||
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
//std::cout << "LightCulling render()" << std::endl;
|
||||
//co_return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user