Fixing debug pass

This commit is contained in:
Dynamitos
2024-01-26 09:58:01 +01:00
parent 87417f483c
commit f1e1ce0541
12 changed files with 77 additions and 37 deletions
+1
View File
@@ -20,6 +20,7 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
DepthPrepass(graphics, scene),
LightCullingPass(graphics, scene),
BasePass(graphics, scene),
DebugPass(graphics, scene),
SkyboxRenderPass(graphics, scene)
))
{
+2
View File
@@ -5,6 +5,7 @@
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "Graphics/RenderPass/DebugPass.h"
#include "System/KeyboardInput.h"
#ifdef WIN32
#include "Platform/Windows/GameInterface.h" // TODO
@@ -35,6 +36,7 @@ protected:
DepthPrepass,
LightCullingPass,
BasePass,
DebugPass,
SkyboxRenderPass
> renderGraph;