Fixing debug pass
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@@ -5,6 +5,7 @@
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/SkyboxRenderPass.h"
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#include "Graphics/RenderPass/DebugPass.h"
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#include "System/KeyboardInput.h"
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#ifdef WIN32
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#include "Platform/Windows/GameInterface.h" // TODO
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@@ -35,6 +36,7 @@ protected:
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DepthPrepass,
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LightCullingPass,
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BasePass,
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DebugPass,
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SkyboxRenderPass
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> renderGraph;
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