temporarily removing boost
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@@ -1,7 +1,6 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "Graphics/GraphicsResources.h"
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#include "RenderPass.h"
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namespace Seele
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{
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@@ -1,13 +1,13 @@
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#pragma once
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#include "MinimalEngine.h"
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#include "Math/Math.h"
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#include "RenderGraph.h"
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namespace Seele
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{
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DECLARE_NAME_REF(Gfx, Viewport)
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DECLARE_NAME_REF(Gfx, Graphics)
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DECLARE_NAME_REF(Gfx, RenderPass)
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DECLARE_REF(RenderGraphResources)
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template<typename RenderPassDataType>
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class RenderPass
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{
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@@ -59,6 +59,8 @@ VertexShaderInput::~VertexShaderInput()
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{
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}
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void VertexShaderInput::init(Gfx::PGraphics) {}
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void VertexShaderInput::getStreams(VertexInputStreamArray& outVertexStreams) const
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{
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for(uint32 i = 0; i < streams.size(); ++i)
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@@ -117,7 +117,7 @@ class VertexShaderInput
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public:
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VertexShaderInput(std::string name);
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virtual ~VertexShaderInput();
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virtual void init(Gfx::PGraphics) {}
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virtual void init(Gfx::PGraphics);
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void getStreams(VertexInputStreamArray& outVertexStreams) const;
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void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
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virtual bool supportsTesselation() { return false; }
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@@ -47,7 +47,6 @@ ThreadPool::~ThreadPool()
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void ThreadPool::addJob(Job&& job)
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{
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std::unique_lock lock(jobQueueLock);
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//std::cout << "Adding job " << job << std::endl;
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jobQueue.add(std::move(job));
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jobQueueCV.notify_one();
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <thread>
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#include <coroutine>
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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